So far, I think Inno got the settlement right, except for the road:sand differential.
I am a farmer, but I can still find my way through the easy fight level.
Don't know if I'll finish in time, but I'm willing to accept it if I don't. Not all settlements need to be equally doable in a timely manner.
My experience is surely very different than that of a good fighter.
I'm glad that you made this settlement feel less frenetic than the others. Hopefully, it will appeal to more people than the super tight pacing of the other two settlements.
The extra, cheap expansions are welcome.
Also, the thing w the cursor to make buildings easier to shuffle is very good, imo. Makes the game flow better.
The impediments seem fine to me. I find a comfortable path with just the occasional free pick axe from the quests.
Overall, a win in my book. I will play this again : )