DeletedUser8946
Guest
GvG has nothing to do with 'Vikings'.
Then it has to do something with a new resource like Promethium!
GvG has nothing to do with 'Vikings'.
Then it has to do something with a new resource like Promethium!
one ?Then it has to do something with a new resource like Promethium!
Axes Horns Mead Wool
As the theory goes, maybe we use 4 resource to turn into one; like the ingredients in the Fall Event.one ?
4 !!!
All we details we know:You produce those goods for making negotiations with the other culture?
The rest is just speculation, just wait a little longer untill it's rellease and all the answersCultural Settlements
Receive Unique Rewards
Build the town of a foreign culture and finish their questline to receive unique and powerful rewards.
Establish a Relationship
To develop the outpost, produce unique Cultural Goods and improve your relationship with the selected culture by building diplomacy buildings.
Repeat Your Success
Once the questline is finished, the Outpost becomes self-sustainable. You can then select a culture again to do another playthrough! Hint: A Settlement is gone once you finished it.
But explain Vikings Town Hall, Vikings residential buildings etc.its prob for some new event like the fall one with the ingredients etc
its prob for some new event like the fall one with the ingredients etc
Receive Unique Rewards
Build the town of a foreign culture and finish their questline to receive unique and powerful rewards.
Establish a Relationship
To develop the outpost, produce unique Cultural Goods and improve your relationship with the selected culture by building diplomacy buildings.
Repeat Your Success
Once the questline is finished, the Outpost becomes self-sustainable. You can then select a culture again to do another playthrough! Hint: A Settlement is gone once you finished it.
Yggdrasil?
Egypt as the second foreign civilization?
@Zarok Dai please tell the devs they have made someone very happy.
Found something in the coding: outpost_environment_vikings_tree_04.png