Hi guys,
just made an account to contribute to this discussion as i actively followed it since it was first announced and i read nearly all that has been said.
Being a fairly new FoE player (playing since early 2016 on a GER server) i do not have the same experience as most of you BETA - Guys, but i still want to share my opinion as a passionate gamer.
1. Guild - Expedition in general in the past
The idea was awesome when it was first released and i actively contributed weekly as far as i could.
As soon as the progress bars got released it got A LOT more competitive.
My guild was not able to compete due to inactiveness and lazyness and we had extreme discussions about wheter to kick active players who did not take part in the expeditions but did contribute to the community. Without going into much detail, it disunited the guild and we lost half our players due to kicks and leaving.
2. The 4th level and 133% and what will happen
Most players here said that the 133% system is a BAD idea and i fully agree!
Because it will further disunite players which happily played together before, just because of time-investment differences or even methodical differences (being a more casual player in a goal oriented guild).
Now those guys will get forced by their guilds to compete in 4th level and they will either fail, not even get that far or wont even try.
Why would you want that for such a game?
Further: The Goods.
Wow, i cannot even think about the pressure on the active community, especially on clans with players on all ages, most of them not having arcs etc. to get the goods-train rolling. They will get pushed so hard to get an observatory, it will not be fun at all for them.
3. The Rewards
One thing im really happy about is my temple and the Forgepoints/Goods i can get out of it. Everytime i get a Premium Decoration/Watchtower im annoyed and just stuff it to the other 18 i already have. Everytime i get agents/unit packs i am also not really happy as because i dont need to get free units at all (thanks alcatraz).
I know you need to be aware of younger players and what they desire. And i really am not saying its a bad thing to get agents, but its a bad thing as soon as you get something you dont need, over and over and over again. It is just like you did not get ANYTHING at all because you wont use what you got.
I cannot see ANY player being in the need to getting extra trys. Even the worst player, or especially the worst player, will need the good rewards for progress as he has ALOT more out of 20 FP / 100 FP then a player who casually makes 100fp+ a day with his Buildings already. I cannot imagine any player wanting to have decorations/ trys/motivation kits en mass.
As for the rewards you have added:
The Ritual flame is just less good than the watchtower (even if its 4% and 8% and therefore the exact same size/gain ratio), due to it being fixated 2x1. What if you have 1x3 in size leftover? no bonus for you unless you have 3x the watchtower.
My proposal therefore: make it 4% def AND attack bonus when defending instead of 8% def only. This gives this little thing a whole new purpose and you might be willing to get some of them even if it means to slightly change your layout, just because the bonus is different and appealing in another way.
The Sacred Sky Watch seems to be underperforming, too. So here is my proposal for this one.
Give it the Forge Point production whout it being in the need of motivation first. So motivation just doubles the coins in the end. You will fit two of them instead of three Shrines, and you therefore loose out on a Forgepoint, but you will get two guaranteed ones instead of three "maybe" ones (depending on size of the town it can happen you dont get the full motivations going, so theres that).
Last but not least.
Why is the Guild expedition just 6 days with a day off... Why dont you just increase the timing and further rebalance it so you have two weeks time for it while it is still 48/64 battles in size? Just think about it. You would recieve (realisticly on average overall) like 5 silver relics in two weeks instead of 5 each week. Now you could cut the decoration relic chance and get the better stuff rolling.
Because you get half the rewards you can improve on the reward itself! Players will feel ALOT better! Even the treasure chest rewards could be restuffed with more interesting things (you can put decorations there instead of coins, for example, if you please). It will also give casuals alot more time to take part and really contribute/make it interesting for them to even try. And, who knows, maybe we even get level 5, this way?
I really welcome the expedition and the versatility it gives the game and like the mode! I think further improving on it is the best thing you guys could do. I unterstand that you cannot keep throwing things out, which have some value left. But then you need to start to think outside the box. Do not copypaste the same things over and over, add variations which have different bonuses and not the same, etc.
Hopefully someone who has some influence will read this and might think about sone things, thats all i ask for
Its not a bad thing to get back to the drawing board and reinvest time on a great idea to make FoE even better.