DeletedUser1418
Guest
Army management!!
I complained about the problem on this forum, even got recommended for this great idea, so let me give it a try:
first: Instead of capping and showing all the unit icons (which causes the game to respond slow), use 1 icon of each type, and put a number in it to show how many units you have of that type.
secondly... Instead of using a ribbon to distinguish between units of origin, use toggle between attached or unattached. this way you do away with half the required icons needed to display. Using the above will also work well with this option
You have the technology in place in inventory, now let it work in army management! Moreover, the game will gain considerably more speed as you need less unnecessary and confusing "eye-candy"...
Thanks in advance and I hope you consider this seriously.
Sincerely,
pcsurgeon
I complained about the problem on this forum, even got recommended for this great idea, so let me give it a try:
first: Instead of capping and showing all the unit icons (which causes the game to respond slow), use 1 icon of each type, and put a number in it to show how many units you have of that type.
secondly... Instead of using a ribbon to distinguish between units of origin, use toggle between attached or unattached. this way you do away with half the required icons needed to display. Using the above will also work well with this option
You have the technology in place in inventory, now let it work in army management! Moreover, the game will gain considerably more speed as you need less unnecessary and confusing "eye-candy"...
Thanks in advance and I hope you consider this seriously.
Sincerely,
pcsurgeon
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