Recent balancing able to win each dungeon boss by spending one time 85 for 10 health where as with previous balancing 2times using 85 is a must for me.
But still, If they reduce spending on health like,
85 to 60,
45 to 30,
5 to 15 means, more players get happy (including me), but not sure what dev team think of it. Is that necessary to do? I think it is necessary because 200 will be gone easily by picking 4 non-free ability cards each at 50 cost. So with 150+250 daily, limits our usage of redraw and health potions in one dungeon itself, also cannot over think of spending in another dungeons. It is my understanding for now.
By spending1x85, 1x45, 2x5 for health enough to win the boss with new balancing which has extra ability card picking chance. Not yet tried with 0x85, 2x45, 2x5 spending combination. Also still trying to see with, 1x85, 1x45, 1x5 spending on health to win the dungeon boss.
Need to do some rough estimate for buying all 12 ability cards okay or not regarding gold keys progress and spending amount per dungeon. Having 8 ability cards are more than enough to win any of the dungeon boss, but spending needs big analysis now.
"Another update coming soon" waiting to see what changes might gets modified or added newly.
Daily challenge keys increment, one more ability card selection window, reducing redraw cost are more welcoming changes and now I will enjoy this event and only disliking factor is Stormsphire building in this event.
Can you guys take a poll with beta players to see, how many of them liking the stormsphire building. Design and building stats both are not interesting to me, if all are fine, I will accept the fact. Building reward appearing after winning the fight doesn't boost me for anything which rather makes me feel like one more waste item added to my inventory.
But still, If they reduce spending on health like,
85 to 60,
45 to 30,
5 to 15 means, more players get happy (including me), but not sure what dev team think of it. Is that necessary to do? I think it is necessary because 200 will be gone easily by picking 4 non-free ability cards each at 50 cost. So with 150+250 daily, limits our usage of redraw and health potions in one dungeon itself, also cannot over think of spending in another dungeons. It is my understanding for now.
By spending1x85, 1x45, 2x5 for health enough to win the boss with new balancing which has extra ability card picking chance. Not yet tried with 0x85, 2x45, 2x5 spending combination. Also still trying to see with, 1x85, 1x45, 1x5 spending on health to win the dungeon boss.
Need to do some rough estimate for buying all 12 ability cards okay or not regarding gold keys progress and spending amount per dungeon. Having 8 ability cards are more than enough to win any of the dungeon boss, but spending needs big analysis now.
"Another update coming soon" waiting to see what changes might gets modified or added newly.
Daily challenge keys increment, one more ability card selection window, reducing redraw cost are more welcoming changes and now I will enjoy this event and only disliking factor is Stormsphire building in this event.
Can you guys take a poll with beta players to see, how many of them liking the stormsphire building. Design and building stats both are not interesting to me, if all are fine, I will accept the fact. Building reward appearing after winning the fight doesn't boost me for anything which rather makes me feel like one more waste item added to my inventory.