@softly explorer : you have to discuss but also understand that if a player does not share your ideas it is not aggression but a constructive exchange.
From my point of view only, I think it is urgent to wait.
Let's give time to new things in GE before believing that we all have the solution or at least a viable solution.
We must discuss, identify what shocks us and if possible propose a feasible substitution.
So for my part, I will not touch level 5, I need a few weeks to identify the improvements.
At this time, I deem level 5 to be a bonus level that should not be counted towards daily challenges or event quests.
I also think the shards at levels 1-4 need to be rebalanced. Not only must they all be on the same basis (200 or 500) fragments necessary for everything and not once 15, once 30, once 100, once 200, once 360, once 720,...
I also believe that all players finishing level 4 should not earn less fragments than the acquisition of the building that was won before 1 time out of 2.
I appreciate the removal of medals and victory laps and (here I'm going to get booed) the significant drop in diamond earnings.
The diamond must recover its rarity value to prevent Inno from imposing more and more winnings on us in exchange for direct money.
On this subject, I even hope that the pooling of diamonds on all worlds should be reviewed. So yes, diamond farms will be penalized, but they are just ghost towns for neighbors or guild members.
For level 5, even if I will not modify my city to lose tiles in favor of useless blue %s, I will wait and see if Inno at least modifies the % of the last castles. I would have preferred battles of the type of the Egyptian colony, where no % of the city is taken into account, nor even the GBs, to return to the basis of the battles.
Or a mix of fights and negotiations. First wave in combat and second wave in negotiation, this will give strategic research to each city.