o Ok thanks for the informationEl ayuntamiento aún no está en el caché, aunque debería agregarse más tarde.
It's possible to hard cap it like Arc. For example lvl100 hard cap. Levels 0-10 each lvl up an increase of 0-1%. So, at lvl10 about 5%. At lvl 100 (hard cap) 20%. About 1% increase every 6th level up from lvl10. 20% doesn't seems to be that unreasonable high. Even with Shinto temple (50 base * 1,2 =) 60. Just 10 goods more from Shinto. CF can do way better. If that's too underwhelming it can be tweaked to be hard capped at a higher lvl.
With hard cap, I mean sure the GB can be levelled beyond that level. Like Arc can go above lvl180 but doesn't increase contribution bonus.
Hope not. The only time where I expect Inno to implement something new on future ages is AFTER we leave the solar system and tbh after Titan I don’t see anything interesting enough on our solar system worth of being an age theme - maybe Triton? Or Oort Cloud I guess…
That's one thing for sure but I thought you were talking about SAT GB. For sure a very significantly higher efficiency for defence buffing event buildings as an option should be applied.Well honestly, I wouldn't even need that strong of a boost to be a happy trader again. It would be neat, yes. But, I'd already be happy with an actual choice in terms of Eventbuildings. Where not every single building comes with Attackboost, no matter what, even if you don't want it. Yes, it does help reducing the goods costs by being able to trash some troops on the Map or on GE1-2, but - it would help even more when the boosts yoou get delivered by the eventbuildings weren't cut down for the sake of attackboost.
So like, why not bring back Systems like wildlife already had with its 3 Mountains, giving 2 - 3 variants of the Max level building - with base Variant delivering things that everybody needs, like FP, and maybe population/happiness, then give 1 Option with attacking army stats, one witth merchant stats like goods/ressourceboosts, and maybe giving one defense army variant, since thats becoming more relevant now with GE5. That would be a simple, yet important step back to actual balance.
That's one thing for sure but I thought you were talking about SAT GB.
What Innogames will do and preffers to do: lets copy paste all previous space ages and […] add 1 single trashy great building instead of 2 with 2 to 3 totally new bonuses. We do not care about players feelings and thoughts.
Also 20% hard maximum ain't that good compared to CF. Which can crank up massive amounts of goods. Even at 500 goods/d from collecting, it's only 100 goods additionally. A lvl100 CF only needs a little more than 3 RQ giving goods to exceed it in additional goods compared to the not boosted default 5 goods from RQ. At 30% hard limit (150 additional goods from 500/d), slightly more competitive (5 RQ with lvl100 CF).
To me 500/d is not that much tbh, it was rather a number for making some concept. Not something I feel is "much" at all. Even at 2.000/d a 20% increase would mean 400 goods extra or a little more than 13 RQ's granting additional goods with a lvl100 CF. Thus the chance a CF would beat a hypothetical goods buff remains high at 20%. Buffing it to 30-35% I could imagine becoming competitive. However those numbers are just proves of concept, not rational estimates based off anything.Also, I wouldn’t exactly agree on your numbers to be honest. This is exactly what I meant with my prior post - most players don’t think in the same amounts a trader would (and needs to) think.
See, you consider 500 goods/d much. Which seems about right for citys with fighting focus, gathering its goods as a bonus, don’t get me wrong. While for me, 500/d is like the earliest of early game. My LMA city of 3 Months already produces 700/d with heavily army based event buildings in that period of play, my TE city of one Year is at 1800/d.