People seems to forget GbG was designed for battle between guilds, strong guilds could reach diamond and the rewards for reaching diamond was a graduating of rewards like 5 fp in gold , 7 in platina and 10 in diamond. So a strong guild in diamond can have double of rewards then a weak guild in gold.
Three mistakes were done, and some of the mistakes we (i'm not the only one) pointed out almost right from the start, the 0 attrition by using 5 camps, the (dis)advantage of the random slots and later on the matchmaking.
Now finaly inno is doing something to correct GbG, first step is taken by cancelling the 0 attrition , i hope they do something also for matchmaking and something about the random slots.
I agree that 66.6% limit attrition is maybe to much and for gameplay of active players could be 75 or 80
Those players who always wait till they can fight with 0 attrition they also will wait till they can fight with 80% and all those big fighters who claimed they are strong can all reach 100 attrition and so can do 400 fights a day , and you may shout whatever you want but that still gives a huge amount of rewards and double of the same fights if you were in gold.
@Pericles the Lion you are right the top 3 or 4 abusers in a guild will suffer but the middleplayer in that same guild will gain fights, we see it and another player from a big guild said the same that his fights were going up and before was stopped by the whales of his guild.
I wonder what excuse the whales or often the leaders use to their lesser guildmates, " we have to wait before we jump in because if we spend attrition in the beginning we will not be able to swap 10 sectors a day and i'm online all day and set timers ( so i'm sure i can do the fights and no lesser guildmate)"
Whatever excuse or argument they bring it's only for one reason and it's not gameplay.