The Harlot
Farmer
Honestly I'm not sure what to think... I now feel like there is less motivation to put effor into GBG, but it also caps large very competitive guilds. I don't think either this are that great.
That was sarcasm, Sir, thank you very much...I do not understand the logic. It is like saying rich people have to drive VW's so they can drive around cramped up like poor people, or worse take the bus. Your claim is for taking away the incentive for personal success. And believe it or not, a game needs revenue to survive. If someone is not actively participating in the acquisition of diamonds, they are a freeloader running on free stuff. (not you personally, just the idea of fairness) Think of Diamond buyers as Super-Chats on social media.
did i miss something about negotiations? for me negotiations seem to cause as much attrition as fights doI found myself doing 8x more negotiations (746 vs 94 last season) to keep attrition down while trying to take sectors...
You gain the same amount of attrition, but get 2 points progress instead of one.did i miss something about negotiations? for me negotiations seem to cause as much attrition as fights do
you don't get it, how does PVP satisfy the tactical side and comradery that GBG caters for? PVP like GE when you're at a certain level there is no skill involved, it's not about needing to fill our time playing the game, christ there's much better things that I ought to be doing and will if the only real fun element of the game is taken away.If 30 minutes is not enough to satisfy the craving, there's PvP where the fights are nearly unlimited for end-game players. Also, start a new city?
That's is pretty much the same as using the 1000 max point schedule. If the entire map is controled by the 2 huge guilds within an hour of the season opening and they beach all the smaller guilds and do not let them play then the smaller guilds will still not get in the battles to allow them to progress.I have a suggestion...
group guild according amount of "battles and negotiation" when GBG end
group into several groups who makes tons of battles ( strong good GBG )
say Group A 30k ...diamond league
say Group B 20K
say Group C, D, E, F ...etc
when a new GBG start, choose 6 from Group A and 2 from Group B
if u are good, you will remain in group A when GBG end
there will have a lot of interaction between
weaker guild who do not have sufficient battles will drop in group
facing similar group
then they can have more battles as the competitor are similar
Here is the most positive and informative reviewAccording to a message I got....
Battleground Changes:
Now that the season is over, please tell us what you thought about the changes done in the feedback thread in our forum. We are excited to hear what you thought!
What changes? not really interested in Battleground and only look at it occasionally for quests => x win battles.
Hope these thoughts excite you as much battleground excites me
I think that you are incorrect and that further testing will prove this. Players will figure out how to maximize rewards following this paradigm shift and GBG will find a new equilibrium. The battles will be fewer, likewise the rewards, and this is INNO's plan. But, if you find that GBG is not sustainable, for you, there's no requirement that you continue to participate in it. INNO doesn't need to kill it.
a fewFrom what I have read through you will lose many phone players if this happens.