when Venus came out, I was just super clear with people that if Venus dropped before GBG they would be kicked if they age up before GBG starts and we wound up missing any goods. Nobody took the risk. By season 2 the treasury's loaded of course since we're all 180+ treasury levels. 1.2m of each Venus good now lol... who said we need another treasury GB?
AI Core values at 58: x9 39.46%
(Himeji 58: x9 45.84%)
so most likeley it will end at x10 and 45%
(very unlikely but maybe even 50%)
not really very much:
an extra of 4.5 productions compared to the size of 3 synthesizers it already needs
and those goods are really only for tech tree (synthesized special goods can't even be used to produce goods of the same age in the colony)
and for that reason it should also be applied to the special goods on the map
The biggest issues with the guild goods for AI Core are:
1) The cost per good is far too high. Compared with other Guild Good GBs, AI Core is painfully underpowered. the guild goods per fp spent should at least be in the range of the other guild goods buildings, but they aren't even close. it's several times the cost of Arc to level to 80, but only 15 total extra goods?
One thing everyone misses on the new GB is that until SaaB there are no synthesizers. The "ships" can not be diamonded for extra collections. AF-VF the most anyone can reasonably can expect is 1.5 to 2 collections a day per ship. The 2 collections being at a much lower collection rate. Using the crew to speed the "boat" will lower what it holds in most cases. A level 100 AI Core with its 10 collections will only have 2-3 of those used each day for the problem ages of AF-SaM. In SaaB where Sam synthesizers show just putting down one extra synthesizer will help players more than this GB.
Ignoring the guild treasury for now it seems to me leveling this up past level 20 would be foolish if your guild has a strong treasury and the player has other needs (GB's that should be leveled first). The very fact that from AF on such goods are only really usable in GBG further limits this GB's efficacy.
Or am I missing something...
have you considered that the building needs the space of 3 synthesizerOne thing i hadn't considered is how much players will appreciate the boost for synthesizers. When you sit in the max-age for months and up to even a year, it's easy to stockpile enough special goods for the upcoming ages. If you're starting from 0 for SAM, SAAB, and SAV goods and you're trying to race to SAJM asap, then you may not want to stay in each of those ages until you collect enough special goods to cover research for the following ages. (i.e. saving up 30k+ Mars Ore, or whatever the amount is, before moving to SAAB).
and I only levelled it to 91 (in my live world) because of the other bonusConsidering players are often willing to power level SC from X to 91 just to cut down on time spend in OF,
have you considered that the building needs the space of 3 synthesizer
and give only a max of 10 times 50% (be generous and say we can reach that)
but you already gain a 25% higher production if you run 8/8/4 instead of 24h
so how many synthesizers are you using in which timing combined with the synthesizer boosts ?
only daily ? then 10 times = 10 synthesizers = 10* 40 goods * 1,5 (let's be generous and give it 50% at max) = 600 special goods
now a player with not the GB: he has 13 synthesizers running on 8/8/4 =13 * 50 = 650
not daily. than can boost the 8h production twice of 5 synthesizers + 4h unboosted: 10 * 20 * 1,5 + 5 *10 = 350
but then the other player would have 5+3 synthesizers = 8 * (20+20+10) = 400
oops: no GB. higher amount of special goods from synthesizers
and I only levelled it to 91 (in my live world) because of the other bonus
There won't be any diamonds to test this Era as there weren't any last year, aswell.any news about the diamonds @Juber ?
It's also important to consider that some players rushing through ages do not have enough population and supplies to maintain that many synthesizers up and running every day. So, while it is a big investment for a a low profit, there still is some profit for some players. (Also, many just collect once a day and that's it)so how many synthesizers are you using in which timing combined with the synthesizer boosts ?
only daily production interval ? then 10 times = 10 synthesizers = 10* 40 goods * 1,5 (let's be generous and give it 50% at max) = 600 special goods
now a player with not the GB: he has 13 synthesizers running on 8/8/4 =13 * 50 = 650
Several things, Town hall is boring and too flat, horrible design. The off world goods production building is fantastic! Please switch them.
off world goods production is too dark, can’t see roads or goods building, a contrasting road would help.
AI GB seems worthless,we already have multiple buildings that produce guild goods.
Troops seem like a cut / paste of Contemporary era, we really needed a decent troop
have you considered that the building needs the space of 3 synthesizer
and give only a max of 10 times 50% (be generous and say we can reach that)
but you already gain a 25% higher production if you run 8/8/4 instead of 24h
so how many synthesizers are you using in which timing combined with the synthesizer boosts ?
only daily production interval ? then 10 times = 10 synthesizers = 10* 40 goods * 1,5 (let's be generous and give it 50% at max) = 600 special goods
now a player with not the GB: he has 13 synthesizers running on 8/8/4 =13 * 50 = 650
not daily. then you can boost the 8h production twice of 5 synthesizers + 4h unboosted: 2 * 5 * 20 * 1,5 + 5 *10 = 350
but then the other player would have 5+3 synthesizers = 8 * (20+20+10) = 400
oops: no GB. higher amount of special goods from synthesizers
so the only real benefit is in fact AF / OF goods if you want to pass it fast
and I only levelled it to 91 (in my live world) because of the other bonus
off world goods production is too dark, can’t see roads or goods building, a contrasting road would help.
Thanks. I like having all the guild treasury buildings in my city. Although as I'm in SAV treasury is well funded for that era. Could be useful when new eras come out.Seems like the AI Core goes up to a bit below 50% for the special goods boost, perhaps just above at crazy levels. Guild goods is a constant +3 compared to Arc, so like the Arc you get +2 per level.View attachment 7832
View attachment 7833View attachment 7834
yes it's 5x5how big is the AI Core? I can't tell from looking at it and haven't found any BP yet, I think maybe 5x5? if so then I guess it's good just for that reason, right now I advise any guildmate against Atomium unless they're AF+ due to the space, if AI Core is 5x5 I'll be recommending it for PME+ maybe as low as Indy.