with that, there would be less risk of guilds not falling right from the first who is in last place and guaranteeing a balance of the guilds. And guilds that have less than 3 members do not pass the gold or diamond league, because these guilds have fallen dramatically and it is unfair to both those guilds and those that have more than three members.
1) If 1 member can compete at the same level as a weaker guild they should rise. Creating artificial barriers is not "fair". Unlike GE championships, being smaller conveys no inherent advantages, so there's no reason to stop them more than any other guild from doing what they can.
2) Making more divisions under the same system would not solve the current issues with matchmaking. All the guilds that are currently diamond would with a bit of time all be iridium - actually even more would (currently ~10% of guilds are diamond. under your proposed wider brackets, ~20% would be iridium).
3) The real issue is how fast guild strength falls off as you go down the ranks. The difference between a top guild, a permanent 1000 guild, a solidly diamond guild, and a platinum-diamond yoyo guild are all huge. And there's just not that many guilds between them all to break things up well no matter what the system. Cross-world servers are the only thing that might help with that - and they've said that's not technically feasible.
Within the current system (that is without a complete overhaul), probably the best things they can do:
- 1) a better choice of tiebreaker than guild id# (prestige, random, or continuous weeks at 1000 all could recommend themself)
- 2) slow down movement to break the violence of the yoyo effect some guilds go through where it's 1st then 8th then 1st then 8th. Have a 1st place finish be +70 or +105 instead of +175 like it is now. It'll leave a higher chance that the season after a 1st place is still something a guild can feel viable in.