DeletedUser4040
Guest
PME is reachable?
It's not like they changed smth that was already out like PE or LMA goods or smth. Or like with Deal Castle. It doesn't effect anything in past at all.
funny .
many low age player will be really confused
"Produces X unrefined goods needed to produce goods from the current age."
they don't know what unrefined goods are
and they think: why should I build that crappy Tower of Babel. I still need to produce my bronze age goods myself
I don't care for CA goods
Of course they did. For instance, I got 4 Wishing Wells because they had a pretty high chance of getting, exactly, 10 goods from the current age. What about now? Answer: "Haha we lied, now in ME you'll just get 20 goods from CA!". I don't care for CA goods, and I'm not going to use my space nor population to build some goods buildings. That is why I got 4 wishing wells and the goods-GBs.
If this is ok, why don't they also nerf the Watchfires? So when we enter ME, Watchfires should only give +1% defensive boost. This is exactly what they've done, but with goods instead.
So I take it you'll be trying to plunder everyone in sight? I would imagine the trade market will be pretty dry for those trying to trade previous age goods for ME ones...
I already do that I don't fight for the towers, I just attack so that I can plunder Now it will just get worse if this gets implemented, and I'm pretty sure that I'm not the only one thinking like this.
maybe some players after spending money to get GBs that produce CURRENT AGE goods might think to take legal actions ..it would be understandable
phantom, don't count on it....contracts with abusive clauses are not valid just because they are signed in good will.....just ask American consumers...misleading and trickery are not covered by general meaning clauses...any law graduate knows this.
Still don't you think dealing with other issues, that really hurt the game, might have been better ? What will be done with the piles of unnecessary blueprints ----still nothing?
So this is, by all accounts, a badly planned move....it just seem that the devs don't foresee and don't plan ahead like that big company that you describe would.
Does anyone know what the description says if you're not in the ME? Is it still the same? If it is, won't the new players have the same opinion as us once they hit the ME?
I would say it was not a planned move, but was chosen when it became clear that Goods Buildings are becoming useless with Great Buildings and Wishing Wells and what not. So it is, in fact, a very smart move to bring back the use of Goods Buildings, to force players to trade, to plunder, and simply to do more than just build a few fancy buildings that will cover their every need, and without having to worry about the goods being plundered.
To a player who has completely gotten rid of Goods Buildings (or has been planning to), or has been plundering their neighbors like hell because all his goods came from these buildings and they had nothing special to lose, obviously this new change won't appeal. But it should appeal to everyone else, because the fact that everyone gets to go back to producing goods and is vulnerable, is actually quite smart. It saves a major game feature - goods buildings, and I don't see how that going obsolete would have been considered "great" by anyone.