people are still building other military buildings than Nubian Archer CampsShame, the elephants stull take 8 hours to train...
interestingtips for the hard fight ?
I never have enough troops to pass the second wave
you can pass with 8 nubian archers but with more lostspeople are still building other military buildings than Nubian Archer Camps
interesting
never faced that combination yet
I would give my 8 Nubian Archers a chance
you can pass with 8 nubian archers but with more losts
Absolutely. Haven't tried 8 arhcers yet, but there are enemy combinations that would kill many of your Nubian Archers. Especially the infamous chariots+mounted camel archers, of which there are several combinations. I always use Nubian archers, and combine them with Khopesh of mounted archers depending on the enemies. And the elephants are amazing against exactly the type of enemies @jmtiago asked about: chariots+mounted camel archer combinations.people are still building other military buildings than Nubian Archer Camps
Absolutely. Haven't tried 8 arhcers yet, but there are enemy combinations that would kill many of your Nubian Archers. Especially the infamous chariots+mounted camel archers, of which there are several combinations. I always use Nubian archers, and combine them with Khopesh of mounted archers depending on the enemies. And the elephants are amazing against exactly the type of enemies @jmtiago asked about: chariots+mounted camel archer combinations.
That is pretty much what I have been doing for the second half of the settlement... Only downside is, that the archeries need so much space - so for the next settlement I will likely do kopesh for the first two days and then switch to the archers as soon as possible...8 archers can handle camels + chariots if it's two waves.
You start with 8 archers, them with 6 anti-archers. You avoid them til they come closer. You kill 2 camels/chariots. You lose 1-2 archers (depending if you managed to stay out of range of 1+ of the living ones). You kill 2 more. You lose 1 more. You kill the last two and take 5-6 units into wave 2 where you do similar against no more than 4 units at the start.
It's only the 1 wave of 8 that's problematic. Technically it's probably possible with many restarts til you get an advance where you can avoid most of the chariots/camels while killing 2. I just dismiss it though.
That is pretty much what I have been doing for the second half of the settlement... Only downside is, that the archeries have such a strange form factor - so for the next settlement I will likely do kopesh for the first two days and then switch to the archers as soon as possible...
Good job! As for me, I am now fighting in this Settlement using ONLY 3 X Nubian Archers Barracks (so I always have 15 Nubian Archers available every day) and rarily lose more than 2-3 of those Units for all 3 Battles (EASY, MEDIUM and HARD)Yes, I can confirm that. I made a video from a heavy - 3rd fight - with only 2 losses. Used 6 Archers and 2 Camel.
But as you can see, I usually can't really use the Camels. Had to hold them back, otherwise they will be destroyed from the range of the enemy army.
Sorry for the video. No music, no tone, no cutting. But it may give an idea, how to battle the harder fights.
It is about choosing the right expansions where you only need few removal tools to get a decently open area. Not all in Impediments need removal (especially not the ones at/near the border)...Of the three settlements the Egyptian one sucks the most, of the 23 expansions I have opened, 16 have impediments with only 2 free pickaxes being available so far. A pickaxe for 50 diamonds is abit steep so how about you have more free pickaxes for completing the quests instead of the other stuff.
@Beta-OD Are these costs really 'unnecessary' if they're required for a quest, which is in turn required to complete the settlement? Same reasoning as the last quest, which exclusively focuses on producing resources that are not needed at all except for completing the quest.
I am pretty sure that is intentional - was the same with the winter trainIs feedback still useful here? I'm curious about motivation of the Bathhouse.
Because motivation doesn't change the number of fp you get from it, it seems to be way low on the motivation chart, at least on live.
Are people here seeing that? I wonder if it wasnt thought about since this is the first building that motivation only gives troops. Since it is so few, I think troops and FP should be on the same level, maybe combine the two for math purposes. IE a building making 4 fp would be motivated first, then a building making 3 fp plus 1 troop, then a building making 3 fp alone. Alternatively, fp should come from motivation putting it way high on the m/p list.
Also, due to this one can plunder this building, (I've done it on live) and gotten the fp. Seems like a building that should be protected by m/p a lot easier.
I am pretty sure that is intentional - was the same with the winter train.
Troops production currently does not feature on the priority list for motivation.
It has been fed back that players would like to see unit production on the priority list.