Just out of curiosity, does anyone remember how many stars were we getting in the Christmas event for daily login and for the quest tasks? I simply do not remember, but I bet it was more than 10 each. Was it 60? or 80? or even 100? Don't know but surely more than 10. And that's the whole problem.
Inno copied mechanics from another event (whether we like it or not is beside the question), but kinda forgot to copy the appropriate numbers going with said mechanics. And that's that.
They can either fix it for live servers (it is too late for us here now unless they would credit us all for the extra currency we missed by wrong amount of quests and daily logins until now) ), or simply people will ignore the event on the live servers.
Event does not have to be easy and "given without effort", but it should be doable. This one is MATHEMATICALLY impossible to do, no matter the amount of luck . And that's wrong, plain and simple.
Only 1095 stars for free, but you had to reach 300 progress. That sounds harder, as in this event we have to reach 280 progress with 1110 doubloons. However, in the winter event, there was the 14 star present which helped offset star costs.
Additionally, in the Summer Event, incidents are much rarer to give doubloons, and only up to 30. The Winter Event had incidents that could give up to 100, and gave stars much more often. Case in point, I have yet to receive doubloons from incidents since the incident rebalancing.
Running my personal numbers, it appears that it costs about 8.5 - 8.6 doubloons/tile in this summer event, and I'm averaging exactly 2 progress/tile so far. Assuming those numbers to be true:
- 280 progress / 2 progress/tile = 140 tiles needed to be flipped
- 140 tiles * 8.6 doubloons/tile = 1204 doubloons needed
- 1110 free doubloons - 1204 needed = 94 doubloons left over (on average).
This means that
you will have to get on average 94 doubloons from incidents, but you could be much further off.
Worst case scenario: average 1 progress/tile = 2408 doubloons needed (total)
Best case scenario: average 3 progress/tile = 802 doubloons needed (total)
In my mind, incident odds to win doubloons are a little low. Either increase that or up the milestone rewards.
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On another topic entirely, the Cartographer's House is really hard to win. Took me 7 treasure maps checking both refresh pools to even see a pool with the Cartographer's House as a reward. Seems way too hard to get in terms of its boosts.