I've got enough info now to feel comfortable summarizing available strategies. It doesn't appear the differences are terribly significant:
Pots available: 21*150+35*100+21*100+2150 = 10900. If we say 50ish a day is a reasonable average from incidents, 12000 is a nice round number to presume we have available.
1) 4 *Full* runs (even the fireworks factory presuming that can be done in 5 days time) with 6 chests opened at end of each + a partial 5th
Grand Prize Progress = 4*38 = 152 (6 prizes). You need 23 more tasks from a final run to get the 7th grand prize.
Cost: 4 * 980 + 4 * 1900 = 11520 - you'll also need about 500 pots for that 5th run to get to 23 tasks for a total of 12000. This pretty much fits with what's available.
Set Pieces: 3 from quest + 3 from grand prizes + 4 from chests = 10.
2) 7 Slow partial runs with 6 chests opened at the end of 5 of them. Festival Manager 1, Ferry Manager 1, Fireworks Manager 1. You need to do at least 15 tasks per run to hit 4 grand prizes and a 2nd kit - this requires adding the Cake Manager 1. This puts the run cost at 120 and leaves you with enough pots to open 6 chests at the end almost 6 times with the 12000 pot budget - so we'll call it 5, and you can add level 1 managers to the other factories as well to make up the difference and make the game less painful in the setup stage since it'll be slow to unlock next factory at times. Since you're still doing only a few number of runs, it's rather forgiving if you spend a little extra pots of gold here or there, but you should avoid expensive managers since your advantage over the people doing 4 runs is that you want to save pots for more rounds of chests. You can 'waste' about 200 pots a round on getting more tasks or on more lv 1 managers to make things less painful and still have enough for 5 chest rounds.
Set pieces: 3 from quest + 2 from grand prizes + 5 from chests = 10.
3) 14 Medium-speed partial runs with 6 chests opened at the end of 3 of them. Festival Manager 3, Ferry Manager 3, Fireworks Manager 1. Optimum here seems to be at 18 tasks per run. With how many runs you're now planning to complete extra pots of gold spent per run add up fast - little room for extraneous managers, you'll need to micromanage the start to avoid it. 18 task runs cost 360 pots per run, absorbing 5040 of your 12000 pots. 3 sets of chests for 5700 does leave you with 1300 spare - whether that's best used diamonding another 600 to open a 4th set of chests or spreading ~100ish more pots of gold per run on getting a few more tasks or a bit less pain (lv 1 managers) is up to you.
Set pieces: 3 from quest + 4 from grand prizes + 3 from chests = 10.
4) 21 High speed almost-full runs... Festival Manager 4, Ferry Manager 4, Fireworks Manager 1-2. Not enough pots to finish them all, let alone open chests! You could mix in some slow runs at the end for an extra few grand prizes when you're out of pots but this might be the one way you *can't* get 10 pieces for the 12000 pots. It could act as a good baseline for a big diamond spender though as it offers many opportunities to open 6 chests at the end. It seems reasonable to do most of the tasks per run if you're planning such a big-diamond-based approach to the event.
Overall the advantage to doing more runs beyond 1 every 3 days is either a greater potential for dumping diamonds on pots to get more kits at 1900 each instead of 3900 each or an ability to look at the 6 prizes at the end of a round and go 'nope, not those ones - next!'
Pots available: 21*150+35*100+21*100+2150 = 10900. If we say 50ish a day is a reasonable average from incidents, 12000 is a nice round number to presume we have available.
1) 4 *Full* runs (even the fireworks factory presuming that can be done in 5 days time) with 6 chests opened at end of each + a partial 5th
Grand Prize Progress = 4*38 = 152 (6 prizes). You need 23 more tasks from a final run to get the 7th grand prize.
Cost: 4 * 980 + 4 * 1900 = 11520 - you'll also need about 500 pots for that 5th run to get to 23 tasks for a total of 12000. This pretty much fits with what's available.
Set Pieces: 3 from quest + 3 from grand prizes + 4 from chests = 10.
2) 7 Slow partial runs with 6 chests opened at the end of 5 of them. Festival Manager 1, Ferry Manager 1, Fireworks Manager 1. You need to do at least 15 tasks per run to hit 4 grand prizes and a 2nd kit - this requires adding the Cake Manager 1. This puts the run cost at 120 and leaves you with enough pots to open 6 chests at the end almost 6 times with the 12000 pot budget - so we'll call it 5, and you can add level 1 managers to the other factories as well to make up the difference and make the game less painful in the setup stage since it'll be slow to unlock next factory at times. Since you're still doing only a few number of runs, it's rather forgiving if you spend a little extra pots of gold here or there, but you should avoid expensive managers since your advantage over the people doing 4 runs is that you want to save pots for more rounds of chests. You can 'waste' about 200 pots a round on getting more tasks or on more lv 1 managers to make things less painful and still have enough for 5 chest rounds.
Set pieces: 3 from quest + 2 from grand prizes + 5 from chests = 10.
3) 14 Medium-speed partial runs with 6 chests opened at the end of 3 of them. Festival Manager 3, Ferry Manager 3, Fireworks Manager 1. Optimum here seems to be at 18 tasks per run. With how many runs you're now planning to complete extra pots of gold spent per run add up fast - little room for extraneous managers, you'll need to micromanage the start to avoid it. 18 task runs cost 360 pots per run, absorbing 5040 of your 12000 pots. 3 sets of chests for 5700 does leave you with 1300 spare - whether that's best used diamonding another 600 to open a 4th set of chests or spreading ~100ish more pots of gold per run on getting a few more tasks or a bit less pain (lv 1 managers) is up to you.
Set pieces: 3 from quest + 4 from grand prizes + 3 from chests = 10.
4) 21 High speed almost-full runs... Festival Manager 4, Ferry Manager 4, Fireworks Manager 1-2. Not enough pots to finish them all, let alone open chests! You could mix in some slow runs at the end for an extra few grand prizes when you're out of pots but this might be the one way you *can't* get 10 pieces for the 12000 pots. It could act as a good baseline for a big diamond spender though as it offers many opportunities to open 6 chests at the end. It seems reasonable to do most of the tasks per run if you're planning such a big-diamond-based approach to the event.
Overall the advantage to doing more runs beyond 1 every 3 days is either a greater potential for dumping diamonds on pots to get more kits at 1900 each instead of 3900 each or an ability to look at the 6 prizes at the end of a round and go 'nope, not those ones - next!'