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Feedback St. Patrick's Day Event 2023

drakenridder

Overlord
Perk Creator
Just think about how many diamonds one need in SAJM to unlock all the premium expansions. For lower-era-camping players...things are better though. But that's a whole different story that a game, that supposed to be about aging up (?), got the point, where when it comes to pure attack strength, you can go much crazier in some of the lower ages (e.g. PE, FE) than in the higher ages.
This is the best description of the game in a long time. The reasons to camp in lower-ish ages is imho simple:
1.) Differences between ages nowadays are units & event building efficiency only
2.) SA:M & reskin units feature keen eye, effectively compromising military performance depending on escalating (bad) luck. Event building efficiency doesn’t offset this as their efficiency isn’t improved with a great enough step-up to keeping up with that. Mainly the def.% for attacking (& defending) armies
3.) SA:M & reskin ages don’t offer any significant strategical advantage over earlier ages to offset keen-eye unless you’re a trader only, cause than there’s free additional space for mass goods production

Taking those 3 main points into consideration and anyone can decide upon which age is in their golden lucky zone. Largely dependant on gameplay with either military units or negotiations. If I’ll launch a trade only and sporadically fighting city, I would rush through the SA:M’s reskins to obtain all the expansions and free space for goods buildings in a heartbeat.
Since fighting is likely the most popular choice, it’s not surprising that camping in early ages is common. Especially pre-SA:M ages due to keen eye. As soon as Inno let us unlock some tech to permanently disable keen eye when unlocked (friendly and hostile units), combined with a more strategically advantageous space colony for battles, I think the renewed Space Age series could reduce camping.

Nowadays, since creating diamond farms is very hard (still doable at some level, but...much harder, takes more time and effort), things are worse in this matter. And, unless I'm mistaken, even if someone doesn't get lvl10 this year, if Inno keeps going with the "can get previous year rewards" mechanism, it's fair to assume that players can get lvl10, just not this year but later. Eventually having a lvl10 building.
Precisely but another issue is the higher pricing for RL currencies. As Inno has reduced the number of diamonds per $/€ consistently. I’ve observed something in the lines of the eventually line. Gradually been building an event-only city. Eventually multiple fully levels grand prizes went into the city. Older buildings are eventually swapped out for more efficient ones. Greatest contributors where events as their so common nowadays it significantly accelerated the process and AD. The letter is a great plan-B for the last missing upgrade(s). Perhaps they could offer the golden upgrade(s) later down the line in the AD or selection kits containing the golden upgrade as an option.
 

XIA*

Marquis
There is also one thing INNO has completely ignored. This is the THIRD event building in a row that does not provide population. It's fine for players who have plenty, but what about new towns? Your only source of population is inefficient housing and a tower of Babel. 3 events in a row not giving population to newbies. well done, Inno!
 

MooingCat

Viceroy
Spoiler Poster
There is also one thing INNO has completely ignored. This is the THIRD event building in a row that does not provide population. It's fine for players who have plenty, but what about new towns? Your only source of population is inefficient housing and a tower of Babel. 3 events in a row not giving population to newbies. well done, Inno!
I'm guessing they want to make players actually use houses and not only rely on event buildings ... but a little too late for that now with all existing event buildings.
 
There is also one thing INNO has completely ignored. This is the THIRD event building in a row that does not provide population. It's fine for players who have plenty, but what about new towns? Your only source of population is inefficient housing and a tower of Babel. 3 events in a row not giving population to newbies. well done, Inno!
Typically, the events that offer daily specials will provide 12+ of them to players that follow proven strategies. So, getting a fully levelled prior-event building (that does provide population) should not be a problem without spending diamonds. The 2023 Forge Bowl's main building doesn't provide population but lots of the daily specials do (e.g. Terracotta Vineyard, Fiore Village, Colossus, etc.).
 

Kommodor

Steward
There is also one thing INNO has completely ignored. This is the THIRD event building in a row that does not provide population. It's fine for players who have plenty, but what about new towns? Your only source of population is inefficient housing and a tower of Babel. 3 events in a row not giving population to newbies. well done, Inno!
And this is very good ... I now have 65,000 unemployed population and it is still possible to not give the population in event prizes for more than a year
 

xivarmy

Overlord
Perk Creator
I'm guessing they want to make players actually use houses and not only rely on event buildings ... but a little too late for that now with all existing event buildings.
They need more housing sinks before it could possibly enter the picture. The best that "no new event buildings have population" can accomplish is reincentivizing Innovation Tower if at some point "the best" event buildings were all populationless and people needed the population for 1-2 barracks.

When I used to build houses before event buildings became "good enough" sources, there already were people who would use "only inno tower" - and back then I was able to justify having 20+ barracks, which were why *I* needed the houses, for GvG Defending Armies & Sieges. Nowadays I can't imagine justifying that many barracks even if I could imagine still caring about GvG, because of how much better event buildings are for improving city performance than they were back then. So first they have to answer the question: why do I even need population more than enough for 1-2 barracks?
 

drakenridder

Overlord
Perk Creator
The Hut provides 14 population.
Druid hut, I was lazy in nog specifically saying Druid hut, thought in the context of this event’s topic everyone would’ve understood it was about the Druid hut.

————

Regarding the ToV and it’s road requirement, I’ve thought a bit deeper about it. It’s an interesting fresh new look on event buildings. A worthwhile 1x1 building, similar to pod-houses from tomorrow era. Biggest bummer though is the luck dependant production. With a daily 20% chance, boiling down to an average of just 6 trees at best. With BG it’s to a more reasonable level but still not really 1 ToV on average monthly. Unless you’re able to getting a 2nd golden Druid hut. Though due to the subtle pricing increases and discourage program, I’ll probably shy away from this.
The ToV itself might change an city into a lush forest park in some areas. Particularly due to the road requirement. Something I’m looking forward to. Best part imho remains: it is an building with a theme faithful to its parent building. Something I find really appealing and great. The 1ups are sweet for startups but later down the line become AD money makers. As the reskin ages don’t offer any significant benefits. Other than their colony enabling larger goods production without compromising space. If colonies would offer buffs or perks to offset the keen eye ability, which makes reskin space battles an casino, or something worth that downside, the 1ups would keeping their value till the end of the TT. Unless you’re a trader, than the ToV’s 1ups will remain valuable. The 1fp per tree is also super sweet.
The aid-dependency making the trees effectively an aid-pit. Clever design to giving organically artificial value to the mass aid kits from guardhouses. Making the ToV and guardhouses an great combination. It’ll be interesting to see how this will play out
 
They need more housing sinks before it could possibly enter the picture. The best that "no new event buildings have population" can accomplish is reincentivizing Innovation Tower if at some point "the best" event buildings were all populationless and people needed the population for 1-2 barracks.

When I used to build houses before event buildings became "good enough" sources, there already were people who would use "only inno tower" - and back then I was able to justify having 20+ barracks, which were why *I* needed the houses, for GvG Defending Armies & Sieges. Nowadays I can't imagine justifying that many barracks even if I could imagine still caring about GvG, because of how much better event buildings are for improving city performance than they were back then. So first they have to answer the question: why do I even need population more than enough for 1-2 barracks?
It sure would be interesting in new (and good) event buildings cost as much as a barrack in population in the higher ages. In my VF city I have 195k population and 183k unemployed.

Although I'm not really a fan of the different age requirements, in my CA the buildings that end up being the best per square arn't the ones tied to the age but a flat rate. My level 2 winners plaza is only 7%, could toss in 9 level 2 sen outposts and double the %.
 

xivarmy

Overlord
Perk Creator
Although I'm not really a fan of the different age requirements, in my CA the buildings that end up being the best per square arn't the ones tied to the age but a flat rate. My level 2 winners plaza is only 7%, could toss in 9 level 2 sen outposts and double the %.
Yes - though they've done some interesting in-between ones recently that don't scale as fast with age without abandoning it entirely. Tarot Card Caravan and Pergola both do a decent job of having good (but still not the best) values in the lower ages while scaling a little with era.

(But I wouldn't compare attack boost to defense boost as "equals" - I generally expect more defense boost to get the same "value")
 

GateKeeper

Baronet
Im pretty sure someone already posted many pages ago... but seriously need to update the amount of pots in the $15 prize row.,
We can get 100 pots for checking in daily....
We can get 150 pots for doing a simple quest....
We can get 200 pots from 1 Incident ( i say 200 cause I did get this in this event, last year I thought I saw screen shots of 500 pots from an incident)

But if we spend $15, one of the rewards is 25 pots? in the words of a certain politician... "come on man!"
I know that there is more in the $15 prize row... but dont care... they are all too low.
1st one should start at 50 pots, than increase 50 pots each time after. Even with that increase is still isn't a huge reward though, but at least it looks better.

1673832530101.png
 

zookeepers

Marquis
I really don't care if inno starts to sell +1FP kit (you can make any buildings producing something every 24h to produce 1 extra FP) by $20, that can be bought once per month at max. Spenders will eventually produce more daily FP, 10-20 every year... but hey, that's it.

About population...
If inno want to make population buildings such as housing mean anything again, they should introduce a special production building, like Magnum Opus, much better in efficacy (somewhat 15FP/12 tiles) demanding huge population (like 50k). Space age Titan houses should provide 10 times more population to SAJM houses. Then some players would suddenly start building houses for sure.
 

Kronan

Viceroy
But if we spend $15, one of the rewards is 25 pots? in the words of a certain politician... "come on man!"

Yes but it COULD have been a 5% Attacking Army boost, or even a blue 10% city defender boost. So I think you did ok with 25 pots of gold, right? ;):p
 
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