Twisterm86
Farmer
With you the "Guild Battlegrounds" started today, can I ask for a more accurate opinion on the military troops? Is it always the artillery troops that make a difference?
Any plans to make this age different than others? Same colony, same map?
Any plans to make this age different than others? Same colony, same map?
I have a hard time wrapping my head around how both of these statements could be true. If you took all of those levels from 80-97 individually, they're all only +1 and would be taking 3+ years to repay, but somehow taking them all together is less than 5 years? I'm too bad at math to figure out how that works. It just sounds to me like two different metrics are being used here.
With you the "Guild Battlegrounds" started today, can I ask for a more accurate opinion on the military troops? Is it always the artillery troops that make a difference?
If Inno would just change the rewards to something like this....maybe ajust it slightly, the GB would be ok
While you moved in a good direction, for the astronomical FP investment it needs to be more like this, inmho:
Passive rewards
1) Defending Army offense/defense: based on GB level similar to SBC 3 - 83% [L1-L115]
2) Settlement Shards spawn: every 4hrs based on current % chance per level as is already in beta
Common: even chance for each item
Uncommon:
- 50 forge points
- 100 random goods of your era
- 50 random units of your era
coinsJust no to this kinds of junk from a top-tier GB.supplies...again no! We already have a plethora of GBs providing supplies.- A new building that provides attack offense 3x2 but isn't highly efficient so commonly is sold to the AD
- A new building that provides attack defense 3x2 but isn't highly efficient so commonly is sold to the AD
Rare:
- 20% 200 forge points
- 20% 200 random goods of your era
- 40% 50 rogues
- 20% A new building that provides FP in a 4x4 but isn't highly efficient so commonly is sold to the AD
Active Reward
- 75% One up kit
- 25% Mysterious shard selection kit (choose one)
- 600 random goods of your age
- 300 forge points
- Renovation Kit
- Store building
Collection: 20 random settlement goods for active settlement per 24 hours
Collection: 1-80 [L1-L100] previous era special goods per 24 hours
It's difficult to understand why the dev's would neglect the soon to be new PvP Arena with this new GB thus I added #1 to the passive rewards. Since it is raised in elevation it's a great lookout station to give our defending armies warning and remote assistance.
While some may disagree, this, in my opinion, reflects the proper value of the 20th age's GB in FoE. Unfortunately, it isn't as game changing as the Arc or the HC even if modified to incorporate these new rewards.
Level Chance Common% Uncommon% Rare% Shards/day Common/day Uncommon/day Rare/day FP/day FP/day Aztec Goods/day Goods/day
VikingTroops/day 13 22.88% 67.02% 26.88% 6.30%1.373 0.920 0.369 0.086 7.377 9.539 13.738 18.062 2.5 16 23.86% 66.21% 26.86% 6.93%1.432 0.948 0.385 0.099 7.673 10.153 14.299 19.259 2.5 18 24.52% 65.68% 26.98% 7.34%1.471 0.966 0.397 0.108 7.904 10.604 14.741 20.140 2.6 19 24.85% 65.41% 27.04% 7.55%1.491 0.975 0.403 0.113 8.020 10.834 14.963 20.591 2.6 42 32.36% 59.62% 28.40% 11.98%1.942 1.158 0.551 0.233 10.734 16.549 20.189 31.819 3.2 65 39.01% 54.47% 29.70% 15.83%2.341 1.275 0.695 0.371 13.286 22.549 25.164 43.690 3.7 76 41.65% 52.24% 30.29% 17.47%2.499 1.305 0.757 0.437 14.356 25.271 27.271 49.100 3.9
I made some reasonable assumptions to produce this table:
1) That the chance of each reward in a category is equal across all rewards in that category (ie 10 out of 15 common rewards will be troops; 5 of 15 will be 1 troop and 5 of 15 will be 5 troops)
2) That the per-settlement "mysterious shard" is a rare shard that appears as a sixth option for the rare shard, depending on which settlement you're in (given that common+uncommon+rare %'s all add up to 100%)
edit March 10th: this assumption has been confirmed
The levels I wrote out were based on the islands I found on the main beta server, I don't have the data to do this for all levels
If you want to duplicate this in excel (or use this to check my work), copy the headers and then put these formulas in:
Cell Formula G2 =IF(B2<>"",B2*6,"") H2 =IF($G2<>"",$G2*C2,"") I2 =IF($G2<>"",$G2*D2,"") J2 =IF($G2<>"",$G2*E2,"") K2 =IF(G2<>"",H2*20*(1/15) + I2*100*(1/6) + 0,"") L2 =IF(G2<>"",H2*20*(1/15) + I2*100*(1/6) + J2*(1/6)*150,"") M2 =IF(G2<>"",H2*25*(1/16) + I2*200*(1/6),"") N2 =IF(G2<>"",H2*25*(1/16) + I2*200*(1/6) + J2*300*(1/6),"") O2 =IF(G2<>"",H2*3*(10/15) + I2*10*(1/6),"")
TLDR: very underwhelming and I hope I am wrong
side note: posts directly below are referencing incorrect math on the troop column; I've corrected that above--part of why I included the formulas I used, as I said, I hope I'm wrong, because IF I go to Venus, it'll be yet another era where I tell people who want to buy the GB, not to buy it because it's trash
I haven't many new units, but all I used were 2 powerdragons and 6 rogues and sometimes 3 ghost blasters(nailtorms equivalent with shorter range) with rogues and when I hurted my SaV units I went again with nailstorms(1511/841) and rogues according to the artilerries from enemy armies, 4/4 or 5/3.
Now I have 240 fights done in GbG and 58 atrition, I could go higher, but I will do in 5 hours, when I collect my alcatraz and remove my rogues hideout from city.
just unlocked them one moment ago to make my fights easier from now on.
P.S energy cannons are killers for Power Dragons, when you are playing against powerdragons, you can use 8 santinels from SAM also, like that fight against Austin Newman from actual TRASH Arena thingy.
And fun fact is related to Observer Drones, they are very short ranged light units, but are actually good ...
Compare that to 29500fp to get 13fp per day, with 6 years ROI. I'm not saying either are good, I'm countering the suggestion that leveling cape past 80 is somehow not better than leveling this new GB. I don't think either are a good choice, but the person who said this is better than leveling cape past 60 was mathematically incorrect.I have a hard time wrapping my head around how both of these statements could be true. If you took all of those levels from 80-97 individually, they're all only +1 and would be taking 3+ years to repay, but somehow taking them all together is less than 5 years? I'm too bad at math to figure out how that works. It just sounds to me like two different metrics are being used here.
While some may disagree, this, in my opinion, reflects the proper value of the 20th age's GB in FoE.
mcbluefire said:
I do disagree. I don't want that GB to be made into a combat thing.While some may disagree, this, in my opinion, reflects the proper value of the 20th age's GB in FoE.
I'm happy with what it does, I just want the rewards from the shards to be looked at and altered a bit to make it worthwhile for high age players.