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Feedback Space Age Jupiter Moon (SAJM)

Just4FoEbeta

Merchant
@CrashBoom Keey Eye makes the outcome of battles very random, too much noise. As @Zuckerberg the Horrid said, in SAV, I can lose units, even battles with low attrition. Yes, by average, since KE can trigger on both sides, it's "okay", and with KE you can even get to higher attrition, if you lucky in both KE triggering on your side more and less for the enemy, but the randomness of the outcomes is simply annoying to deal with.

I understand some don't hate this ability that much as others, some even like it, but as someone who likes more deterministic outcomes, relying less on luck. Obviously there are still many factors, like AO or the fields (some units hide on specific fields), but where will it stop? 3 more ages then we will have KE 50%? Winning/losing a battle will be a "coin flip"?

I really hoped Inno will come up with another ability and forget about KE, but...that ship sailed I guess, so...maybe for the next age.
This is the one aspect i dislike more and more with FoE: the introduction of more and more random elements, making it everyday more a game of chance/a casino, than the strategy game it once aimed to be
 

Tahrakaiitoo

Marquis
I've started an discussion topic in an free part of the forum, as suggesting any new type of age would
swiftly be demonised as DNS. Even while an increasing number of players desire an new theme for
the game to explore. Imo emulation ages provide the full freedom for the dev. team to explore other
themes and asking the community for whatever theme they want to see the most. Even fantastical
and hypothetical themes like Atlantis could be realistically introduced.

While in theory it sounds nice, I want to focus on my main city. That's why I play this game. A secondary city would feel like just that; a secondary city.
Which I can already do by making one on a different world. That's not what I want.
 

Tatino

Farmer
Because Keen eye's purpose is to randomize GBG so that people diamond heal more since they lose troops even at easy attrition levels. It's why in Venus you can (for example - based on my main city at least) full auto 75 attrition but you'll wipe half the time, full auto 70 attrition but wipe a quarter of the time. Against the same troops. It sucks for predictability though I can see how some game designers would think that people would like things like this to be more dynamic, in reality it just causes each age to be worse than the previous age since they up the % each age pretty dramatically.
Perfect explanation. I agree
 

drakenridder

Overlord
Perk Creator
Regarding the colony. SAJM's colony is defiantly my favourite looking colony. Though I'm a bit bias
as to me the hypothetical inhabit alien moon ocean of Jupiter's moon Europa is to me the most
interesting thought. The concept the dev. team came up with an large scientific revival project is
ambitious to said the least. Reviving Earthly animals and plants Jurassic Park style is ambitious
but an aquatic alien ecosystem is at an entirely different level.
Personally I would've loved to see something similar to SAM. Where we could ''terraform'' Mars
and observe the progress in the landscape. I would've loved to seeing something similar playing
out in SAJM. As research kicked off with plants, resulting in red seaweed. Later on introducing
exotic aquatic life emerging in the background and habituating it. In any case beyond the looks
the colony will serve very little purpose over time which is sad.

I don't know if anyone else has pointed this out but I must admit that the contrast in the difficult,
dark setting of this colony the roads are better visible then in SAV.
While in theory it sounds nice, I want to focus on my main city. That's why I play this game. A secondary city would feel like just that; a secondary city.
Which I can already do by making one on a different world. That's not what I want.
Thanks for the compliment. I see the problem with the main city is, forge of events occupies the main city. Any step away from that directly cuts in Inno's revenue. While I agreed with you, I've started playing primarily to develop an city, the main city is bound to the European styled environment and to forge of events. An secondary city like colonies offer freedom to change themes, similar to settlements. An emulated/virtual 2nd city enjoys similarly the most freedom of any to change, adapt and become whatever is desired from it. In any case the only way I see the main city becoming the main focus again, is offering regular buildings that outperform event buildings, even while it cuts in Inno's revenue, or special skins/additions of event buildings exclusively for new ages. Both are highly unlikely, unfortunately. As one cuts in revenue and the other increases the costs for Inno. Both hurt them financially more then it's worth for them.
 

Dessire

Regent
In case someone was "interested" in how fighting is in SAJM, even so, PD's are still ok.

your video has brought me horrible memories of doing 9000 fights in 11 days in gbg . . my gosh . . I can't understand how there are people who loves to spend hours and hours pressing the same buttones over and over again! almost 28 minutes to earn 530 FPS! I would need spend then 1 hour and 35 minutes each day to earn what I earn in my city in a few seconds :/
 

xivarmy

Overlord
Perk Creator
your video has brought me horrible memories of doing 9000 fights in 11 days in gbg . . my gosh . . I can't understand how there are people who loves to spend hours and hours pressing the same buttones over and over again! almost 28 minutes to earn 530 FPS! I would need spend then 1 hour and 35 minutes each day to earn what I earn in my city in a few seconds :/

But why are you earning those FP? For the GBG fiends, they're earning the FP to get stronger in GBG presumably. So it's both the income and the goal.

Personally, I'd rather not do 10k fights a week - but I also have not much motivation to collect more FP on my most established worlds. My SAV world is 50% diamond mine because I have "enough" attack that it's hard to do more with it, I don't need more FP really for anything - but diamonds can help me play worlds that are still actually interesting where I still need both FP and attack.
 

Dessire

Regent
But why are you earning those FP? For the GBG fiends, they're earning the FP to get stronger in GBG presumably. So it's both the income and the goal.

Personally, I'd rather not do 10k fights a week - but I also have not much motivation to collect more FP on my most established worlds. My SAV world is 50% diamond mine because I have "enough" attack that it's hard to do more with it, I don't need more FP really for anything - but diamonds can help me play worlds that are still actually interesting where I still need both FP and attack.
to have my arc at level 80. I need 228K to finally have it and then, to level up other fps building up to 150 faster too. what I like the most in FoE is level up GBuildings at very high levels XD
 

xivarmy

Overlord
Perk Creator
to have my arc at level 80. I need 228K to finally have it and then, to level up other fps building up to 150 faster too. what I like the most in FoE is level up GBuildings at very high levels XD

Where to me, I go what's the point? What would I be able to do with level 150 GBs that I couldn't with level 100 or 80 or even 60? Pretty much around 2 GBs after my first arc-80 (and i actually mean 80 as opposed to i assume you're talking about 180) was when I started to lose interest in the GB-levelling game. I need something to do with the GBs for me to even care enough to put in the effort. They keep creeping up while I play. But I rarely have goals in mind. I worry more about having somewhere to throw the FP than earning FP to spend!
 

BetaWadie

Farmer
your video has brought me horrible memories of doing 9000 fights in 11 days in gbg . . my gosh . . I can't understand how there are people who loves to spend hours and hours pressing the same buttones over and over again! almost 28 minutes to earn 530 FPS! I would need spend then 1 hour and 35 minutes each day to earn what I earn in my city in a few seconds :/
Yes , you're harvesting far more in seconds but you seem to be glossing over the fact that GBGers are also getting all the FP in seconds from their own cities you are but they are also getting a return on their time invested in GBG over and above what the city pays. The city has finite space and you can only make incremental changes to it to create higher FP revenue. You can't invest more time in it to drastically increase revenue, you can only slowly upgrade the efficiency with each new event building or by moving up the FP generating GB's. The people willing to invest their time in GBG are growing their cities far faster than the farmers because they are constantly generating FP over and above what their city produces each day and then investing the FP gained from GBG right back into their cities. I started a second city 31 Jan 2021 and thanks to being in a strong GBG swapping guild and having logged 164K fights in the last 13 months I was able to quickly move so many GB's up. I was able to party GB after GB up and in just the last few GBG rounds of banking daily harvests and every FP made from GBG I can again afford the 60K to party another 10 levels on my Arc bringing it to 120. GBG builds your bank and without it I would have never seen a guildie party an Arc from 150-180 because that kind of bank doesn't come from being a farmer. GBG is one of the few things in Forge that truly rewards players for their time invested. GBG is what made so many gillionaires in Forge. GBG is the FP driver in this game. GBG is the reason we care about insane attack and defence stats. GBG is the reason so many people are still invested in the game because honestly doing 20 minutes of GvG, 12 events a year, and farming the rest of the time isn't interesting and doesn't keep people checking in each day.
 

Dessire

Regent
Yes , you're harvesting far more in seconds but you seem to be glossing over the fact that GBGers are also getting all the FP in seconds from their own cities you are but they are also getting a return on their time invested in GBG over and above what the city pays. The city has finite space and you can only make incremental changes to it to create higher FP revenue. You can't invest more time in it to drastically increase revenue, you can only slowly upgrade the efficiency with each new event building or by moving up the FP generating GB's. The people willing to invest their time in GBG are growing their cities far faster than the farmers because they are constantly generating FP over and above what their city produces each day and then investing the FP gained from GBG right back into their cities. I started a second city 31 Jan 2021 and thanks to being in a strong GBG swapping guild and having logged 164K fights in the last 13 months I was able to quickly move so many GB's up. I was able to party GB after GB up and in just the last few GBG rounds of banking daily harvests and every FP made from GBG I can again afford the 60K to party another 10 levels on my Arc bringing it to 120. GBG builds your bank and without it I would have never seen a guildie party an Arc from 150-180 because that kind of bank doesn't come from being a farmer. GBG is one of the few things in Forge that truly rewards players for their time invested. GBG is what made so many gillionaires in Forge. GBG is the FP driver in this game. GBG is the reason we care about insane attack and defence stats. GBG is the reason so many people are still invested in the game because honestly doing 20 minutes of GvG, 12 events a year, and farming the rest oef the time isn't interesting and doesn't keep people checking in each day.

most of the players don't have the chance, the oportunity to be part of a strong guild like you. that is a huge reason to not spend all your space with pfensive buildings only. as I said, have between 750% to 1000% is more than enough and have more than that is a waste. my city produces the equivalent of 14737 fights in 11 days or 1340 fights per day and if you add the fact that I have 750% of attack . .I can assure I earn a lot mor FPs with less than the half of effort put by most gbg players. In which way that is worst than your case? also, do you forget that gbg has limited amount of fights you can do per hour and your guild mates also want to do fights so your chances to earn a lot of FPs are limited by "number of guild mates participating, the amount of time you have per day to fight, the power of your guild and enemy guild, your guild treasury, diamonds you and your guild mates have and and your attack %".

Those are a lot of variants to consider. At least the new GBuilding helps more to elimine one of the variants. . . guild treasury.
 

Emberguard

Emperor
most of the players don't have the chance, the oportunity to be part of a strong guild like you. that is a huge reason to not spend all your space with pfensive buildings only.
Even if your intent is to go all in on fighting and you're in a super amazing strong guild, personally I find it a good idea to still have some sort of passive Forge Point income set up unless you're actually intending to quit if you stop fighting.

If something comes up that prevents you logging on, or you have to reduce your overall time in the game, or you just want to change play styles, then at least with a passive income you're not completely cutting off your Forge Points during your downtime.

You can't invest more time in it to drastically increase revenue, you can only slowly upgrade the efficiency with each new event building or by moving up the FP generating GB's.
Or sniping Great Buildings for profit which can potentially give just as much as fighting Guild Battlegrounds if you put the same kind of time into it. But most won't (myself included) 'cause of the work required to find the sniping opportunities. More straight forward to do Guild Battlegrounds.
 

BetaWadie

Farmer
my city produces the equivalent of 14737 fights in 11 days or 1340 fights per day and if you add the fact that I have 750% of attack

So just to be clear on this are you saying your city is generating FP equivalent to the "expected" payout on those fights if you had done them?
1340 fights a day with a 48% chance of any loot payout in Diamond league would be 643 expected loot payouts. The chance of FP as a payout is said to be 35.7% so that's 230 expected FP payouts a day at 10FP each for a total of 2300FP a day.
 

BetaWadie

Farmer
Even if your intent is to go all in on fighting and you're in a super amazing strong guild, personally I find it a good idea to still have some sort of passive Forge Point income set up unless you're actually intending to quit if you stop fighting.

If something comes up that prevents you logging on, or you have to reduce your overall time in the game, or you just want to change play styles, then at least with a passive income you're not completely cutting off your Forge Points during your downtime.

Or sniping Great Buildings for profit which can potentially give just as much as fighting Guild Battlegrounds if you put the same kind of time into it. But most won't (myself included) 'cause of the work required to find the sniping opportunities. More straight forward to do Guild Battlegrounds.

While some fighters go all in on attack boosts I have never personally bought into it for the same reasons you are citing. I've also sought balance between FP, goods, and attack bonuses and with the exception of the 3X3 attack decos and SO the rest of my boosts generally come from events buildings all of which pay the other things also. I still have a solid daily harvest but all of that only takes a few minutes a day to maintain. Most people have had a little more time on their hands the last few years and GBG has filled that time for many and thus has created additional revenue for their time spent on the game. With a global return to the workplace happening and less time for Forge there are likely going to be players feeling the pain of an imbalanced city but the majority of people likely still have a better balance than expected if they have built much of their A/D stats through events buildings.
 
though whatever that new ability is it's important that its notable enough that people don't just keep using last age's keen eye units - so it's not so easy
all they would have to do to get rid of keen eye in a new age is increase all unit's attack or defense by 35% or so, but consistently, in order to counteract keen eye if it were to hit 100% of the time. That would also force people who want to remain competitive in AA GVG to age up.
 
In the age where keen eye is 50% they'll introduce an GB that gives an chance to not getting the double damage from keen eye when it's activated up on you for attacking & defending armies. Create an problem, sell the solution later.

this would involve making a GB that applies to the age that that GB is in, are you nuts? we don't do that here!
 

drakenridder

Overlord
Perk Creator
this would involve making a GB that applies to the age that that GB is in, are you nuts? we don't do that here!
It was sarcasm and even if they’re doing it regardless it’s applied to all space ages. Not just it’s own (space) age. If anything of such would happen, I’m not nuts but those who allowed such powercreep to happen and then selling the solution may are or maar are geniuses in marketing.:p
 

Emberguard

Emperor
all they would have to do to get rid of keen eye in a new age is increase all unit's attack or defense by 35% or so, but consistently, in order to counteract keen eye if it were to hit 100% of the time. That would also force people who want to remain competitive in AA GVG to age up.
Or apply a new ability: ignores Keen Eye.

Then after a few ages they can scrap both abilities and the difference in stats should hopefully outway the ability in prior ages

Or even better, just alter the Keen Eye ability: Only applies against units upto Age X
 
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