DeletedUser8707
Guest
, that AI adjustment is something what I allways forgot. Units AI is allways poor (or we think that way) and allways units changes are more complex than we think.Well I think your Hover Hammer definitely qualifies as something inno might create - still damn useless By the time something with range 1 hits something, who cares what its movement is anymore?
Your shredder is probably the most innovative but would be problematic without serious AI adjustments. Reducing damage to 1 specifically means no matter how high the boost gets, you still have enough defense against an AI that won't go adjacent to you most of the time anyways (save for blast and range 1 units). So it's a problem that could span ages in the future when we get back away from gimped units again.
There is one thing that really infuriated me about this age
I wanted the light unit to have some range, and not be a close combat unit, and it was a close combat unit, this really pissed me off.
, I think same way, but maybe "Nail Storm" pull the trick... I see that after release because I cant do any testing in BETA .