Got the new stats from mobile app thanks to @1CCXCould anyone send stats of units after rebalancing?
Got the new stats from mobile app thanks to @1CCX
Rebalancing:
Attack 500 -> 550
Defence 750 -> 800
Close Quarters 60 -> 200
Keen eye 20% -> 25%
Attack 550 -> 650
Keen eye 20% -> 25%
Attack 650 -> 700
Defence 550 -> 700
Keen eye 20% -> 25%
Attack 600 -> 800
Keen eye 20% -> 25%
Attack 700 -> 750
Defence 500 -> 550
Keen eye 20% -> 25%
Wow, it's direct buff, now they became better very well. Now the Hover Hammer gives much better matchup vs Nail Storms.
Got the new stats from mobile app thanks to @1CCX
Rebalancing:
Attack 500 -> 550
Defence 750 -> 800
Close Quarters 60 -> 200
Keen eye 20% -> 25%
Attack 550 -> 650
Keen eye 20% -> 25%
Attack 650 -> 700
Defence 550 -> 700
Keen eye 20% -> 25%
Attack 600 -> 800
Keen eye 20% -> 25%
Attack 700 -> 750
Defence 500 -> 550
Keen eye 20% -> 25%
Just added champion, it got the biggest buffs
Got the new stats from mobile app thanks to @1CCX
Rebalancing:
Attack 500 -> 550
Defence 750 -> 800
Close Quarters 60 -> 200
Keen eye 20% -> 25%
Attack 550 -> 650
Keen eye 20% -> 25%
Attack 650 -> 700
Defence 550 -> 700
Keen eye 20% -> 25%
Attack 600 -> 800
Keen eye 20% -> 25%
Attack 700 -> 750
Defence 500 -> 550
Keen eye 20% -> 25%
Attack 500 -> 600
Defence 750 -> 900
Attack Bonuses:
On the Plains 120 -> 150
vs Fast Unit 220 -> 300
vs Ranged Unit 300 -> 350
Defence Bonuses:
On the Plains 120 -> 150
vs Fast Unit 220 -> 300
vs Ranged Unit 300 -> 350
Call of Duty 60 -> 100
- interesting and great thing if champpions get some use!!!Wow, it's pretty buff, now they became better very well. Now the Hover Hammer gives slightly better matchup vs Nail Storms. Now they will win in battle vs SAM units very well. They have now better Keen Eye skill.
Im not gonna assume too much, but the age looks close to being released to the live server, after these good changes.
Got the new stats from mobile app thanks to @1CCX
Rebalancing:
Attack 500 -> 550
Defence 750 -> 800
Close Quarters 60 -> 200
Keen eye 20% -> 25%
Attack 550 -> 650
Keen eye 20% -> 25%
Attack 650 -> 700
Defence 550 -> 700
Keen eye 20% -> 25%
Attack 600 -> 800
Keen eye 20% -> 25%
Attack 700 -> 750
Defence 500 -> 550
Keen eye 20% -> 25%
Attack 500 -> 600
Defence 750 -> 900
Attack Bonuses:
On the Plains 120 -> 150
vs Fast Unit 220 -> 300
vs Ranged Unit 300 -> 350
Defence Bonuses:
On the Plains 120 -> 150
vs Fast Unit 220 -> 300
vs Ranged Unit 300 -> 350
Call of Duty 60 -> 100
sureDrill ranger retaliate also to range attackers? because I see he is melee unit
Drill ranger retaliate also to range attackers? because I see he is melee unit
Contact only works if the unit is in range and not against units with dragon breath.
So the only difference for melee units with contact compared to normal retaliation is that it works multiple times in one turn.
Considering that most troops are ranged it will only help against fast units of the current era.
Got the new stats from mobile app thanks to @1CCX
Rebalancing:
Attack 600 -> 800
Keen eye 20% -> 25%
the belts have more initiative than rocket troopsAfter taking a look at the current stats I am still not sure if this will be enough:
Fast units: They are still loosing their range which means you cant hit enemy troops in round 1 which is a big factor. With enough attack bonus I will still prefer the old ones.
Heavy units: Loosing their range and force field While close combat is useless if you are fighting with 200+ attack/defense bonus on both sides. Also they might get hammered very badly by VF artillery.
Ranged: Those guys will be pretty OP with their high range considering that most other troops have low range. They have attack bonus against artillery and light, can hit fast units before they get hit back and under usual conditions of having more attack bonus than defense bonus they will also hit heavy units very hard because they are so slow.
Artillery: Well it gets some stats, but I dont think it will be worth it. Better take range instead.