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But hey, wait a minute! Have you checked - maybe they give more MEDALS?
BECAUSE WE NEED MORE MEDALS!
Sarcasm mode off.
But hey, wait a minute! Have you checked - maybe they give more MEDALS?
Hi!Thanks very much for the nerf on the contestants estate, not ..... can i advise you that it will be a cold day in hell before i spend anther penny on this game if it remains.
This is a complete rip-off and is a repeat of the plaza debacle, if the intent is to create bad feeling this will do it. If i buy a product with, for example, 4 wheels i do not expect the manufacturer to turn up and take 1 away after they've had my money.
I will now investigate what if any consumer protection covers this and will be raising a complaint if at all possible, meanwhile hasn't the time come where IG as a company put a wealth health warning on these events ?
But hey, wait a minute! Have you checked - maybe they give more MEDALS?
BECAUSE WE NEED MORE MEDALS!
Sarcasm mode off.
Hi!
I understand that you are unhappy with the change. While I see your point, I would like to mention that the Beta server is specifically meant to be a pre-release test server. As such, it is to be expected the balancing, stats, the way things work may change before the live release. Beta is the first place where we can clearly see how things work (or don't) in conditions similar to the live environment. We avoid changes on live servers as much as we can, and that is also why Beta exists. If it wasn't for changes that are done in the Beta phase, we would probably end up executing them everywhere, on all language versions later. This would be of course far worse. In short: Beta helps us catch all sorts of issues before they get released elsewhere.
Therefore, we will change things on Beta from time to time (sometimes just once, sometimes more often - depending on what turns out to be necessary). We of course try to make sure that balancing is good even before the Beta phase (and I think we often succeed), but we can never be 100% successful, despite our best efforts.
I also had a look at how we communicate about these things, and we will put more emphasis on the 'non-final nature' of Beta in the future.
Thanks for your comment, and I hope it makes reasons behind this more clear .
Hey,
Yeah its funny how is always nerfing.. why not the other way around?
Do you guys read the posts or just the ones that you like? i say this because... its months of nonsense lately, and worst alot of angry players.
Even more important do you guys even play this game?
It's not always nerfing. The Menagerie got a small buff post-debut. Kraken got a buff. Forgebowl got upgrades added to the daily special enabling completing pillars more reasonably and significant reworks to the mechanics and display.
More often than not it's no change rather than buffs or nerfs - even when we can't understand why they think we'd want what they're shovelling. But ultimately they set the rules and opportunities and it's only up to us to figure out how best to use them - including when it's not worth our time and effort to try. They certainly have statistics on how many people play in each event, so less people completing events/spending diamonds on events should ring through eventually.
I agree with you in some way.
if they make the rules, why ask for opinions?they do theirs way anyway. its best to lock down the forum and allow only the boot liking guys only to express their opinions, because this is getting nowhere fast.
I do not even dare to think what they will nerf this year on the summer event.
Ps: i did not talk about Gb but events buildings.
Hi!
I understand that you are unhappy with the change. While I see your point, I would like to mention that the Beta server is specifically meant to be a pre-release test server. As such, it is to be expected the balancing, stats, the way things work may change before the live release. Beta is the first place where we can clearly see how things work (or don't) in conditions similar to the live environment. We avoid changes on live servers as much as we can, and that is also why Beta exists. If it wasn't for changes that are done in the Beta phase, we would probably end up executing them everywhere, on all language versions later. This would be of course far worse. In short: Beta helps us catch all sorts of issues before they get released elsewhere.
Therefore, we will change things on Beta from time to time (sometimes just once, sometimes more often - depending on what turns out to be necessary). We of course try to make sure that balancing is good even before the Beta phase (and I think we often succeed), but we can never be 100% successful, despite our best efforts.
I also had a look at how we communicate about these things, and we will put more emphasis on the 'non-final nature' of Beta in the future.
Thanks for your comment, and I hope it makes reasons behind this more clear .
Hi!
I understand that you are unhappy with the change. While I see your point, I would like to mention that the Beta server is specifically meant to be a pre-release test server. As such, it is to be expected the balancing, stats, the way things work may change before the live release. Beta is the first place where we can clearly see how things work (or don't) in conditions similar to the live environment. We avoid changes on live servers as much as we can, and that is also why Beta exists. If it wasn't for changes that are done in the Beta phase, we would probably end up executing them everywhere, on all language versions later. This would be of course far worse. In short: Beta helps us catch all sorts of issues before they get released elsewhere.
Therefore, we will change things on Beta from time to time (sometimes just once, sometimes more often - depending on what turns out to be necessary). We of course try to make sure that balancing is good even before the Beta phase (and I think we often succeed), but we can never be 100% successful, despite our best efforts.
I also had a look at how we communicate about these things, and we will put more emphasis on the 'non-final nature' of Beta in the future.
Thanks for your comment, and I hope it makes reasons behind this more clear .
Hey,
Yeah its funny how is always nerfing.. why not the other way around?
Do you guys read the posts or just the ones that you like? i say this because... its months of nonsense lately, and worst alot of angry players.
Even more important do you guys even play this game?
I agree with you in some way.
if they make the rules, why ask for opinions?they do theirs way anyway. its best to lock down the forum and allow only the boot liking guys only to express their opinions, because this is getting nowhere fast.
I do not even dare to think what they will nerf this year on the summer event.
Ps: i did not talk about Gb but events buildings.
I was going to reply to this part, but then xivarmy brought up some of the examples I wanted to, and the discussion moved on.
Yep! Most of the people working on Forge play it as well. We've got a network of community managers feeding us player feedback, so playing Forge isn't something a 100% required thing for most of the internal Forge development team, but most of us play it. We've even got an OK mix of player types and interests - some casual players, some hardcore. The meetings can get.. interesting.. to outside observers, because sometimes we'll end up using language in the way you'd expect to find it on the forums. "Hm yeah, you're right, we could build it like that, but that would be crap.", or "This sucks, how do we fix it?"
In our playing, we're spread across a couple different language versions. Some play purely for the fun of it, others play more with the intention of engaging with other players and hearing about their problems, and thereby allowing us to do our job better.
Personally, I play here on Beta in a small guild with a few of my colleagues. Our group decided to have our "real" Forge cities on Beta, instead of on the English and German servers, because it allows us to experience features and events "for real" when there's still a chance to change things. So it gives us an extra chance to realize "Hm this was cool on paper, this was cool on the internal test servers, but it doesn't feel right after playing with it in my "real" city for a few days, and I can totally understand the feedback we're getting about this."
We ask for feedback because we're interested in the feedback! It's just not the only thing we take into account when making a decision. We bundle it in with other considerations, like "how attractive is this building supposed to be?". For example: not every building is expected to be the Shrine of Knowledge. Some buildings are supposed to be amazing, others are supposed to be interesting for all, and others might only be interesting depending on the situation your city is in. Something we get feedback about sometimes is how when a building we introduce isn't literally the best building in the game, it "isn't worth it". That might very well be the case for the players on the upper end of the game, but that's not the case for someone who is still putting their city together.
Hi!
I understand that you are unhappy with the change. While I see your point, I would like to mention that the Beta server is specifically meant to be a pre-release test server. As such, it is to be expected the balancing, stats, the way things work may change before the live release. Beta is the first place where we can clearly see how things work (or don't) in conditions similar to the live environment. We avoid changes on live servers as much as we can, and that is also why Beta exists. If it wasn't for changes that are done in the Beta phase, we would probably end up executing them everywhere, on all language versions later. This would be of course far worse. In short: Beta helps us catch all sorts of issues before they get released elsewhere.
Therefore, we will change things on Beta from time to time (sometimes just once, sometimes more often - depending on what turns out to be necessary). We of course try to make sure that balancing is good even before the Beta phase (and I think we often succeed), but we can never be 100% successful, despite our best efforts.
I also had a look at how we communicate about these things, and we will put more emphasis on the 'non-final nature' of Beta in the future.
Thanks for your comment, and I hope it makes reasons behind this more clear .
Sadly is not the first time that happen.. Have happen again when Industrial Era was introdused on live servers.. After 2-3 weeks of the era release ALL the premioum buildings of Industrial Era was nerf.. Huge rip off for the diamond spenders ... Also rank points and production of those buildings was nerfed too.. Not to mention the GBs nerf months after the live release .. The huge nerf since a LOT people was spend a LOT money to build them .. So is not happen only on beta.. Its like some people buying a Ferrari and after a week they end with a motor of a Fiat under the hood
I'm not really surprised after the Plaza debacle. Seriously, how do you do the exact same thing two events later? Get us all excited then shoot it down.
Remember the old saying: "If it seems too good to be true...Inno will probably nerf it".