50% fp or 50% blueprints... This two things arent in the same balance, so i hope the quantity of fp would be high, over 35 fp.
Fully agree. @ Level 9, the Aegean Resort gives a CHOICE of 30 FP or 6 BP, if it's motivated first.
Multiple beta players have already made suggestions to change that - so concensus is building on that, for good reasons.
It's unappealing to everyone not in the STONE AGE (meaning: 99.9% of this game's players)
Possible ideas:
A)
Pair them, but in different quantities:
10 FP and 2 blueprints (50%)
30 FP and 6 blueprints (50%)
B)
Remove the blueprints completely
10 FP (50%)
30 FP (50%)
C)
FP and a fragment of something player helpful (with a different type of balance, see both choices)
10 FP & 1 Fragments of a MASS SELF-AID kit
30 FP and 3 Fragments of a MASS SELF-AID kit
or
10 FP & 3 Fragments of a MASS SELF-AID kit
30 FP and 1 Fragments of a MASS SELF-AID kit
Another idea - make the reward
age/era conditional. For example, above Colonial, drop the BP reward and substitute something else.
As well, I'm not sure why you're removing potential revenue sources from your game. People who can't get blueprints in the very early ages, do BUY them for diamonds. Not as often as they may have 5 years ago, but almost everyone has done this at one point or more times, in the game. Now you're basically giving BPs every other day and that lessens the potential revenue you could get from someone trying to get blueprints they need to start or continue leveling a building.
Since you're not giving any BPs ABOVE the player's era, you're just going to give UNIMPORTANT blueprints (Notre Dame, Colosseum, etc) more often to IA,EMA,HMA players. Bad idea (IMHO) to work so hard to make an event enticing, to then deliver a 50% rate on something absolutely unenticing.
Not sure giving BPs makes any sense at all in the modern FoE game, especially on a new event building.
I'd rather you give us fragments of something - they're the rage now! (snicker).