Aerendil
Squire
- Reason
- The 125 and 250 diamonds are too high for one person. This leads to discussions within the guild , who pay which building.
- Details
- Add an option to pay 50% of therushing cost
- Balance
- Diamond usage will probably be higher
- Abuse Prevention
- none needed
- Summary
- see above
- Have you looked to see if this has already been suggested?
- yes
The 125 and 250 Diamond rush costs seem to be extremely unpopular in my guild and also in my life guilds. Can we split the rush costs?
Instead of one person paying 125 diamonds for a 60% building on the map or 250 for the 80% percent in your home sector, split the costs:
Option a) pay 50% of the costs and another guild member can pay the the remaining 50%. Then the building is finished. More programming is required
Option b) pay 50% of the costs and reduce the build time by 50% of the total build time, e.g. if the total build time is 180 minutes, paying 50% reduces the build time by 90 minutes. if the remaining build time is lower, the building is finished.
On first sight the spent diamonds for building rushing will decrease in total.
Two Counterarguments:
First: In most cases you need the attrition reduction when you conquer a sector instantly, so here the full price will be still paid.
And second: More people will spend diamonds on reduced prices for rushing where they would just wait the remaining build time and take the attrition.
This one is probaly easier to implement.
I prefer option b) but option a) would be fine as well
Instead of one person paying 125 diamonds for a 60% building on the map or 250 for the 80% percent in your home sector, split the costs:
Option a) pay 50% of the costs and another guild member can pay the the remaining 50%. Then the building is finished. More programming is required
Option b) pay 50% of the costs and reduce the build time by 50% of the total build time, e.g. if the total build time is 180 minutes, paying 50% reduces the build time by 90 minutes. if the remaining build time is lower, the building is finished.
On first sight the spent diamonds for building rushing will decrease in total.
Two Counterarguments:
First: In most cases you need the attrition reduction when you conquer a sector instantly, so here the full price will be still paid.
And second: More people will spend diamonds on reduced prices for rushing where they would just wait the remaining build time and take the attrition.
This one is probaly easier to implement.
I prefer option b) but option a) would be fine as well