Ok, let's take an average "old" world with about 80.000 players.
Let's assume 50.000 of them are at least active casual players
With an AVERAGE of 50 ppl/guild this would make about 1.000 guilds, but there are in average about 8.000 guilds due to many 1-man-guilds (let'sassume again 5.000 active ones)
If we take the TOP 100 guilds with an average of 50 players each, they still make only 10% of all players.
Those remaining 90% are mostly players/guilds you will never meet or see in a forum or global chat, You might meet some of those players in the hood from time to time placed at spot 50-80
Those players may be completely uninterestering for us, as they are playing in a rather different way as most of us think the game has to be played.
BUT many, I mean really many of those players may make the majority of silent diamond buyers. Not the whales, but those invisible players, who are buying diamonds on a regular base for things we never would. For negotiations, buildings, events, goods, FPs, Medals and so on.
What I'm trying to say is, that forum users are a special group of players playing the game in a special way, which might even be the "right" one, if there is somehting like this. But they might not be the best customers. Thus Inno has to make the game attractive for the majority of players/customers, which mostly just want to go through ages as easy as possible.
Maybe I'm completely wrong with this assumption, maybe I'm not. Only Inno knows