Stories are hard to read
Okay, if the missions where only mindless doing missions, it would be not a problem, however
the dev. team did make great stories for the stone age up to the future era and events. Beyond
AF they lost it*, but the event stories especialy historical events where you learn about history
have great stories to read. Sadly it's difficult to read the story.
It's hard to read the lines, because there is not enough space for it.
The sollution would be bigger
space for it, so you can read it better. It's pretty sad, because the stories brings the game more a
live. In some main missions it can change the way to go, for example in a main mission of the post
modern era.
Reward size
Also I would like to give said that the rewards are indeed a bit bigger. However if your reward is
a unit it's still a small picture. If you hover with your arrow over the reward (unit) you do not get
any information. I can't make screenshot of it, because I completed that mission.
I can't said or the size the pictures of special buildings, during special event missions, are big
enough since there is no active event (yet) to test it. So pleas stay standby for feedback on
that part when a event is active.
Sub note, about the stories
I would like to offer some extra support for the dev. team. I write stories by my self, so if wanted they
can contact me if they find problems with coming up with ideas for storie lines, or if they want some
tips to improve storylines. By the way I don't want any reward in return, my only goal is to help them.
If they want to contact me it's possible on this forum, as long I have internet. So dev. team feell free
to send a pm if you want some ideas / tips.