DeletedUser
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Dear Queens and Kings,
The new Quest Overview feature has been available on Beta for a while now. We received quite a few valuable comments and we were able to make lots of changes (basing on your feedback, but also from potential we saw ourselves). As we think we're nearing the end of this topic and soon new things will get to Beta, we'd like to let you know about the current status.
So let's begin with...
Changes that were done based on your comments:
Topics that we did not see a lot of comments about, but still made changes to:
Topics that we have on our radar and intend to address with further changes:
Topics that we don't currently have plans to change:
Things that we're currently unsure about:
Thank you!
Yours,
The Forge of Empires Team - Team Beta
The new Quest Overview feature has been available on Beta for a while now. We received quite a few valuable comments and we were able to make lots of changes (basing on your feedback, but also from potential we saw ourselves). As we think we're nearing the end of this topic and soon new things will get to Beta, we'd like to let you know about the current status.
So let's begin with...
- "It is annoying to go back and forth between the Abort button and the confirmation pop-up."
A "don't show again"-checkbox was introduced for the recurring quest aborting confirmation. You can now decide to remove it. - "It takes too much time for the new quest to show up after the previous one is completed or aborted."
We sped up how long it takes for new quests to pop in by improving performance in that spot but also speeding up the animation. - There was also a sizable amount of early feedback that was based on bugs that have since been resolved. For example: new quests not appearing after completing or aborting quest, not being able to see what the random rewards were (even after getting them), and the event tab disappearing. Thanks to everyone who helped track those down!
- The Quest Overview was made accessible directly from the Guild Expeditions screen since over time, more and more Guild Expedition conditions have been getting used in quests.
- Pictures of building rewards were tiny and a bit fuzzy, even though there was space to make them larger and prettier. So we did.
- Generally improving the "abort" flow on mobile, for example by making the abort confirmation optional on mobile, like in the browser version.
- Visual differences between Quest Overview and Treasure Hunt buttons
- Not showing the "abort" button if a quest is collectable.
- Bug: City tooltips sometimes show up when you mouse around in the Quest Overview.
- Bug: Aborting 2+ quests at the same time (by clicking abort on one quest, and then on the one above it as well, while the first is still disappearing) can in some cases cause a new quest to not appear. Note that it is only a display problem - new quests are actually available for your account, and they are visible after switching tabs or reopening the Quest Overview.
- "The style of the open Quest Overview is too cartoon-like and messy."
We've made some minor adjustments, but currently no further changes are planned, because overall we're satisfied with the look. If there are specific issues you want to point out, please include screenshots highlighting the issue since there may be differences depending on your personal setup. - "The Quest Overview tabs / window are too big"
Tabs: They're very slightly larger horizontally than the old questgiver icons, but save a lot of vertical space. We don't currently see the need for adjustment here. As for the window: It's a bit larger than if you had a quest open in the old system, but you're not interacting with the rest of the game anyways when it's open, so it doesn't seem to us like it harms convenience or functionality.
- "It is sometimes hard to read things, depending on combination of the font color and background color."
Colors and sizes of fonts, text decoration and alignments were reviewed and some cosmetic changes were done. There might still be issues compared to the old Quest view though, so let us know!
Thank you!
Yours,
The Forge of Empires Team - Team Beta