In the beta it was in black and white, live it will be in color, with a mermaid singing, at night, under a starry sky, accompanied by a classical orchestra on stage.if it makes it to live worlds i will play it with my guild but in beta it just me so not worth my time sorry .
if we keep playing it there will depend on them an if they like it .
You do know that us fighter use the free troop for the first couple of day?There are only a few that can do any fighting, what on earth do you expect us normal players to do.
After about 16 tiles we cannot beat any army.
I asked our players to show us their cities they built to be able to actually do the latter fighting.
Having seen whats required and the cost to build it all this is going to fail badly unless you alter a lot of the ways to actually be able to fight anything?
Think hard.
We need a lot of help from the decorations or new buildings that are due out.
ATM unless you are happy spending lots of money this is impossible to play.
Of course just my opinion, please for goodness sake make it at least a little viable
Warrior
Dear Adventurer,
it is time for another adjustment. This time we decided to simplify the Quantum Action costs. Instead of having increasing costs to move and do an action per level, you now have to use the same amount for every level. Moving costs 2000 and interacting 3500 Quantum Actions.
Your Forge of Empires team
unfortunately, this will hold me back quite a bit, there have been few action points so far, so there will be even less now...Instead of having increasing costs to move and do an action per level, you now have to use the same amount for every level. Moving costs 2000 and interacting 3500 Quantum Actions.
Nice work on those guides... thanks for doing thatnow that I knew what I was doing and had a plan that I followed, it worked out pretty well.
spent 500 shards, 4days building, -> spent 1,1M actions points, +941 progress (links in signature)
time to do a 1000 shards budget plan
unfortunately, this will hold me back quite a bit, there have been few action points so far, so there will be even less now...
my recharge rate was 5950, in last day I was sitting on 550k coins/supplies, (4 T. arch, 60% atk bonus)
ps: a tamagotchi requires more or less interaction than a quantum incursion?
it is not enjoyful to me sorryAs was done with the initial iteration of the new style of GBG in beta, I think it would be useful to have a poll in addition to the feedback thread, asking whether QI (in its current form) is actually an enjoyed element of the game by its players - the general feedback here is a mix of complaints about bugs, advice on how to effectively build the 'settlements', and actual feedback from those who can be bothered to write out their thoughts. But I'm sure there are many who are reading and have their own thoughts but no time/motivation to provide written feedback, therefore a poll of player satisfaction might be a useful tool for developers to understand whether this is worth implementing yet if at all, in the live worlds. It might also be interesting to see for those of us interested enough to be posting here, what the general consensus on this feature is.
they are lost. Someone complained about it some pages back in this threadquestion when the championship ended:
will progress rewards then automatically collected if not done before
or are they lost
I am asking for the progress 30/60/... rewards which can't be collected after a seasonthey are lost. Someone complained about it some pages back in this thread
You might want to use the botton on the top right side after the incursion end. No need to wait for next incursion (which is you issue with the 6th incursion of a championship).I am asking for the progress 30/60/... rewards which can't be collected after a season
thanksYou might want to use the botton on the top right side after the incursion end. No need to wait for next incursion (which is you issue with the 6th incursion of a championship).
I cannot find the guiild member progress once the incursion is over. Is there any way to see it that I'm missing?thanks
sometimes people are just blind
Just another nail in the coffinWith the change in Action points we will be able to do even less. We managed to get until the 6th difficulty last season and even then the costs were not as high as it will be now starting first difficulty.
The problem for us in the 6th was the lack of action points and now it becomes even worse.