So, now seen this new feature and can give my piece about it and FoE overall.
Its very simple: it seems Inno has taken everything at FoE I dont need, put them in a box and rattled, and then reinvented the wheel.
What got me hooked to this game was the chance to play in a team against other teams, live, on a collection of maps where you could apply tactics, teamplay, distraction and overall outwit your opponent/s. Great drama played out on the maps, and the players got more and more skilled and those skills affected directly how well they did. Your skills gave you success - at best you could really feel good about yourself. The mental world was like I was back at the basketball games of my youth, only now i didnt need to run myself off my feet.
Now that element of the game is taken away. My skills are no longer needed, and what is left has none of the enchantment. There's a difference between teamplay and team effort; present features give very little chances to the first. I dont need endless chances of winning rewards so I can grow my boosts so I can do more mindless, meaningless clicking to win more rewards. I need a feature where player and strategic skills are in the main role, and when luck is on your side, its because you've made it happen yourself. I dont need another chore that sends guild drill sergeants fuming at my back so the guild gets as much progress as poss. Dont think guild leaders need another source of stress either in their efforts to make the guild look good.
Inno, please. If you had to get rid of gvg as it was, I challenge you to create another gvg feature that can also be played by apps. It doesn't have to be exactly same as the one you killed, but it so needs to be skill based and give chances to feel good about yourself. (Not to be mixed with dopamine euphoria addiction from winning rewards!)
Start eg. by imagining it with two large maps, one for ages up to FE and another for all ages.