Shelby GT500
Merchant
Only when the chickens have teeth...What about all the other questions?
Can we have a more detailed explanation of how QI work?
Every 14 days you start a new city
Only when the chickens have teeth...What about all the other questions?
Can we have a more detailed explanation of how QI work?
No linkage to our city for that, either?
I know my comment won't please everyone, but I have to say it because I'm not the only one who thinks this way:
In clear terms to achieve victory you have to use buildings that self-destruct and then start again and again and again....
But the beautiful GMs which have centuries of history and have been preserved with care and passion no longer serve any purpose, no longer have any meaning. .
What's the message?
Victory = self-destruction?
Price of victory = self-destruction?
As for the glorious antiquities, forget them.
I find it terrible as a message and as an invitation to continue playing.
But where is the Forge of Empires which made its reputation precisely through this long architectural historical way with imperishable monuments for each era?
QI isn't helping me put down deeper roots here because it's going in the WRONG DIRECTION for me - and my time.
GB (is that what you're talking about? About the Great Buildings?)were created in another game. There were no boosts, except for GB. Currently, it have been completely killed by the event buildings.I know my comment won't please everyone, but I have to say it because I'm not the only one who thinks this way:
In clear terms to achieve victory you have to use buildings that self-destruct and then start again and again and again....
But the beautiful GMs which have centuries of history and have been preserved with care and passion no longer serve any purpose, no longer have any meaning. .
What's the message?
Victory = self-destruction?
Price of victory = self-destruction?
As for the glorious antiquities, forget them.
I find it terrible as a message and as an invitation to continue playing.
But where is the Forge of Empires which made its reputation precisely through this long architectural historical way with imperishable monuments for each era?
Not exactlyGB (is that what you're talking about? About the Great Buildings?)were created in another game. There were no boosts, except for GB. Currently, it have been completely killed by the event buildings.
But now we are entering a new era. Someone commented on this correctly earlier: there are two ways to get donations from players. The first way is to make high-quality content that you want to pay for. To offer players a bit more than is required for a comfortable game, for an additional fee. The second way is to force the player to pay, because it is impossible to play without payment. FOE has always been a type one game. What we are seeing now is a clear step towards the second type. I've tried several games with a beautiful design and a clever plot. But every time I left, wen they told me, "pay up or you won't be able to continue." I don't like extortion. Everything was different in FOE. And somehow it captured me for 6 long years. And so we come to "pay if you want to continue."
Maybe I'll pay, maybe not. Maybe I'll stay, maybe not. It no matter. Something else is important. The new players they want to attract so much will come to the "pay or you won't be able to continue" game. But they can't offer anything that a new player will want to pay for.
But it would very well replace any existing 1.0 cultural colony and those to come...Realy not impressed by Qi so far realy far from a good replacement for gvg
Wrong. You won't have enough resources to produce troops if you build cheap houses.but for now it means building not to expensive buildings I think, because you will loose them very soon.
exactlyWrong. You won't have enough resources to produce troops if you build cheap houses.
1 x a day for like 30 minuets for meThe QI Game seems really unbalanced, the costs of everything is just too high, and still, the biggest disappointment, is that you didn't even create something new, like you do with a new Age or a new Settlement, you just reused Iron Age buildings... added an event like pass, and called it a new feature... much shame... both the size and cost of building & troops/goods is very unbalanced, please fix. Also forcing people to log in every 10 hours is idiotic, add multiple production options, some can stay all day and play, and some can only log in once for a few hours...