Uvuli
Merchant
It said 'nod cleared, move' and i had to pay, so I payed, but now the messages are back. Do I have to pay again?
I think the issue they're trying to skirt is the wide variance in capabilities of main cities. It's hard to make something a significant challenge for top guilds without it being completely irrelevant to even mid-rank guilds because of the difference in capabilities. If they want to make it a fair challenge that someone new to the game can get into and help on (which is probably of paramount importance to Inno as that's where their $ is most likely to come from) but is still challenging to longtime veterans, they have to strip out at least most of the benefit that veteran gets from their city.Honestly, I wish they would go back to the drawing board with this feature. Let us play with our own units, enjoy the boosts of our main cities, let us donate goods and units of our main cities. Increase the difficulty immensely so that it remains a hard challenge. But not this complex Egypt-like settlement.
It takes many contributions to complete a node. You probably did 1 (or a few), but it takes at least 130 progress (minimum 65 actions if they're all of the type with a "bonus"). But your individual actions will have moved your pass progress along a little too.And what am I supposed to do in that new city?
I'm really at a loss here... don't know how to play this QI, or what's going on...
you gain progress for every encounter, skipping them all and killing off the boss I don't believe will provide as much progress. The pay line requires progress. Then rewards at the end of the championship and guild ranking are based on progress. The announcement also says that once your guild has defeated the boss of the current difficulty, a Quantum Officer can unlock the next difficulty. However, if your Guild unlocks the next difficulty, you cannot clear the remaining node on the current difficulty. Make sure to coordinate with your Guild mates to make it happen and not waste any precious competition time!Is it intended that i can basically jump to the final boss of a stage without doing anything / clearing a node the way down? [Except if a choice node is "in the way"].
If so, we basically build an Iron Age town for 9 days, produce units or goods in 1 min, demolish everything and spam aqueducts. After 10h we beat the **** out of the 10 bosses and we're done?
Just xD
Can you please stop balancing every feature to suit the intellect of a baboon...
We don’t want cultural colony 2.0 or 3.0. But we want a map where we can individually and/or collectively, as a guild, battle where, when and how we want. InnoGames, do you understand?Estou esperando as palavras dos gerentes de comunidade, como abaixo,
“Depois de considerar o feedback recebido, estamos removendo temporariamente o recurso de incursão quântica para fazer algumas melhorias no fornecimento de melhores táticas e sequência de ações aos jogadores”.
Estou muito confiante de que isso acontecerá com base na primeira impressão.
It is impossible to test something when we don't have a good understanding of how it is suppose to work. Anything that happens we think it is a feature and that is the way it should be. Am I posting the things I find questionable in the wrong place? I thought someone should know what it is suppose to do and either correct the errors or tell us that is how is should work.I don't know if the 1 second productions are intended
We might get answers later on such things after the CMs have had a chance to read points of uncertainty and ask for clarification on them. This should be the right place for that.It is impossible to test something when we don't have a good understanding of how it is suppose to work. Anything that happens we think it is a feature and that is the way it should be. Am I posting the things I find questionable in the wrong place? I thought someone should know what it is suppose to do and either correct the errors or tell us that is how is should work.
you forgot that they will then also activate GvG againI am expecting the words from community managers like given below,
"After considering the feedback received, we are temporarily removing the quantum incursion feature to make some improvements on providing better player tactics and sequence of actions".
I am very much feeling confident about getting this happened based on the first impression.