Guild expedition doesn't have buildings. If you are referring to negotiations, then nothing has changed in the regard for Battlegrounds.Very good changes. Although its maybe too easy now. Would have made current AND previous era goods necessary as it is with guild expedition.
Guild expedition doesn't have buildings. If you are referring to negotiations, then nothing has changed in the regard for Battlegrounds.
Ah. Thank you for that reminder.Guild expedition do not have buildings but need goods to unlock the difficulties
It will not be easier because all guilds can build more defenses.many players say that, we have a lot of unusefull goods, but when innogames propose somethings to use this goods, the same players cry because it's too hard to have goods in each era. forge of empire was a strategy game but now, the game become more easy after each update.
I think that the province building at the begining was a good idea because, each guild need to find a real strategy for find the goods. now, with the next update, the arc in last era are enought for build without count goods.
True, but it only takes one error/ mistake in a new feature to wipe out an entire treasury especially in the smaller Guilds. And I did say "Initially", Just until folks get used to it. I don't think the feature should be automatic for anyone. If the founders want to assign the role to themselves and whomever else let them do that. Just do not make it automatic.No need to change the game. Tell your leaders not to use the GBG buildings. If they can't follow instructions they shouldn't be leaders.
You didn't get it.many players say that, we have a lot of unusefull goods, but when innogames propose somethings to use this goods, the same players cry because it's too hard to have goods in each era. forge of empire was a strategy game but now, the game become more easy after each update.
I think that the province building at the begining was a good idea because, each guild need to find a real strategy for find the goods. now, with the next update, the arc in last era are enought for build without count goods.
I can just imagine it now. Take a enemy province with a building. Delete it to take the enemies goods MwahahaIf we would get 50% back for deleting a building, that might help with some of the goods costs.
My guess is because (1) there's no goods (treasury) cost in GBG unless you use province buildings (2) your opponent is already limited by attrition.If province buildings affect provinces in GBG, why Observatories can't?
My guess is because (1) there's no goods (treasury) cost in GBG unless you use province buildings
The only difference between Observatories and the province buildings is that Observatory doesn't cost almost no goods, but FPs and a space 3x3 in our cities and then it supplies a little goods to guild's treasury - and in that way GvG and GBG by Observatories are already affected.Logically Observatory/Atom/Arc provides an effect on a province through providing the goods necessary to buy the buildings.
Yes, so the Observatory can provide some higher attrition level from the beginning - or some defensive bonus on top of the attrition (two sides of the same coin, right?). Or some another bonus to Observatory should be added (the Support Pool for GvG, another for GBG), for example and best as Watchtower and Siege Camp have (if members of the owning guild of this province advance into adjacent provinces, they have a 8/24% chance not to increase their attrition level). It'd also make sense (with a max cap on the bonus aplying to each sector as maximal bonuses in GvG or as attrition 1750% and 20 goods per try in GBG).(2) your opponent is already limited by attrition.
Whatever happens with Support Pool Bonus would indeed need a max cap as(with a max cap on the bonus aplying to each sector as a maximal bonuses in GvG or as attrition 1750% and 20 goods per try in GBG).
yes and no. All depends on whether a player is prepared to lvl it high for whether it’s a small amount of goods.The only difference between Observatories and the province buildings is that Observatory doesn't cost almost no goods, but FPs and a space 3x3 in our cities and then it supplies a little goods to guild's treasury - and in that way GvG and GBG by Observatories are already affected.
GB | Lvl | Goods | FPs to Lvl |
Arc | 80 | 162 (x5) | 5,462 |
Obs | 80 | 148 (x5) | 3,661 |
Bit of a catch 22 isn’t it?Good remark of how the bonus increases. But how many players build the Observatory as high as the Arc? Even for GvG it's unnecessary Support Pool and unncessary are also goods if Arcs produce these goods already (especially AF-SAM goods useless in GvG, useful in GBG and a bit in GE) - I mean in advanced guilds with many members who built both buildings in their cities.
Always, are you sure?? Not always, only if you don't have so much that you can use it anywhere... as like as medals, supplies, blueprints, completely all post-Future goods in treasury before GBG implementation etc.Multiple streams of income will always be more effective then just one.