LastWarrior
Regent
might as well delete it , ooo you are nasty.
I agree with the mouse over goods concept - it would be very helpful to know which goods are actually needed as some do look quite similar and not everyone has the goods icons committed to memory.In the buildings menu, I´d like a pop-up for mouse-overs. Both on the buildings themselves and the Goods needed.
It´s a lot easier to instruct guildies what to build, if we can call the building for what it is instead of "The white tower thingy which resembles a rook in chess"
And some icons for goods a quite a similar Textile / Asbestos and a few more.
Or just include the names of the goods (since mouseover doesn't work on mobile).I agree with the mouse over goods concept - it would be very helpful to know which goods are actually needed as some do look quite similar and not everyone has the goods icons committed to memory.
No need to change the game. Tell your leaders not to use the GBG buildings. If they can't follow instructions they shouldn't be leaders.I have thought long and hard about this but I DO NOT like the idea of all Leaders automatically having the new function of being able to construct BgB Buildings. I think this new option should only be given to the founders and let them decide who should also have it as it is a very powerful option and in smaller Guilds could wipe out the entire treasury! I like my leaders being able to set sieges and open new levels of the GE. But just beginning on this new GbG I do not want anyone but me being able to use the treasury goods for these ridiculously expensive buildings and I do not want to begin taking leadership roles away from folks.
Please, Please just limit the building of the GbG bldgs to only the founders - at least initially until folks get more comfortable with the GbG as a whole.
Very much disagree. The 4 hour locks are plenty. Plus your proposal could easily be abused. Just keep building and deleting one of the cheap buildings and you'd lock the province for the whole battle ground.During the construction of a building, a territory should be blocked against attacks. This would make them more interesting, and their cost would make sense
Anyone has an opinion on which province buildings are useful and which are not? Some you like, some you don't like?
If the only member of a guild in a certain age, say LMA, ages up during a season, how does that affect the possible cost of buildings?
So if a guild has Bronze Age members but no Iron Age members, will Iron Age goods be required before any Bronze Age members age up and unlock the feature?*One detailed side note to this one: Members in Bronze Age will be counted as if they are in Iron Age. Because the moment they get to unlock the feature and are able to join, they will be in Iron Age anyways.
So if a guild has Bronze Age members but no Iron Age members, will Iron Age goods be required before any Bronze Age members unlock the feature?
One more clarification. The ages of the goods requested for a building are proportional to the ages of the members in the guild at the start of the season. Are the amounts of requested goods also proportional? Or are the amounts just random?
That is, with 2 LMA members and 1 EMA member, it is twice as likely that LMA goods will be requested. But is it just as likely to request a huge amount of an EMA good as it is to request a huge amount of an LMA good?