When I say "2012 FoE" it's not specifically the year, it's more of an expression to represent the original FoE, as it used to be in the past... 2012 to 2016 more or less.
I'm referring to the little things, like events that were good and fair, a smaller number of missions, simpler mechanics and no messing with the players, a longer interval between events, I remember that we used to look forward to the events... even today in day is more like "damn, another ****ty event is starting tomorrow"... and why is that? Is it because the number of missions has doubled from 30 to 60, 70? And more recently with this rival for about 150, and boring, dull and annoying missions? Was it because the event mechanics were all replaced by much more complicated, monotonous ones that took up a huge amount of TIME every day for almost a month? Or perhaps it is due to the frequency of events one after the other, where the word "event" itself has lost its meaning as it is no longer an event, something special, but routine, something normal.
When I talk, I'm referring to the little things, like the many hours you spent talking to people in the old global chat, even people from opposing guilds, because they were exactly that, opponents, unlike today where they are more enemies than anyone else. another thing. It all turned into a simple, big ego fight... "my guild is the coolest, we're the biggest" and so on.
Who still remembers that good feeling, when you finally passed the age, that special day where you updated your entire city to the new age buildings? Yes, those default buildings in the menu, it seems to me that back then it was a greater happiness than nowadays when you place 20 copies of the "new best building in the game" in the city... nowadays the default buildings menu itself of the game has lost its meaning, it is only used to carry out missions in events, as the game's goal is just one, to fill the city with event buildings, always.
In short, the game has kind of become a simple hamster wheel, where event after event everyone is running after the "new best building in the game" just to increase the attack %, and the question that remains is, for what? Is it really a necessity to keep increasing attack endlessly, infinitely? Will this really bring any practical benefit? Is there a feature in the game that means you can't win fights and therefore need to increase your attack? Is there a real significant difference in the fights between a player who has 5,000% and one who has 10,000%?... Or maybe all of this is motivated just by a matter of ego, to show the guild and enemies how badass I am having a big number in attack?
Not to mention the p2w aspect, where more and more you can buy a strong city, instead of building one, I don't know, it just seems like that original premise of the game "build your empire" kind of got lost...
And before some genius comes and says the same thing as always... "ah, but you're not obligated to play like that, you're not obligated to do events, etc"... yes you are, if you want to be an active player and build a good city (in the game's standards) you are obliged to play according to its rules. And they may even say that this is just a matter for one player or another, that everything is fine, but in my guild alone there are more than 10 who are following this path, not to mention the others who have already left, and several others from other guilds , in addition to this epidemic of players advertising accounts for sale in chats and via messages, which perhaps suggest the opposite. But of course all this could be something regional, and in the rest of the countries everything is normal.
Anyway, for these and other reasons I say that the root FoE, the one from the beginning, no longer exists in any aspect, and GxG is the last resource that remained practically the same since the beginning, and therefore automatically becomes kind of the landmark from the end of the old FoE, becoming completely another game from now on. It's like in Orwell's 1984, after the "old talk" is destroyed and the past edited, the new generations won't even know how it used to be, they will just accept what is, and in the end it's like that proverb... whether it's good or bad, time will tell.