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Daily Release Notes Ongoing Changelog w/c 27th March

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed an issue with the Toy Factory having the incorrect population requirement
  • Fixed an issue where units with reactive armor were not displaying the correct text descriptions for the boost
  • Fixed an issue where accepting a trade was not updating the FP bar by subtracting the required FP for the trade. This was a display issue only.
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where tutorial quest had to be clicked twice instead of once
  • Fixed an issue where cancelling a motivation kit did not remove stars from above buildings
  • Fixed an issue where guest account creation on mobile would sometimes try to assign a name that was already in use
  • The Store Building will now store all age buildings, for example Rogue Hideouts
  • Fixed an issue where the 'X' close button in the Unlock Difficulty window in Guild Expedition was in the wrong position
  • Fixed an issue where opening an event chest and winning the grand prize was not updating lantern totals correctly
 

DeletedUser

Guest
Thursday

  • Fixed an issue where tutorial could stop after building the Hunter
  • Fixed an issue where rewards in quest windows were constantly spinning for some quests
  • Resolved the issue from earlier today that prevented cities from displaying correctly
 

DeletedUser

Guest
Friday

  • Added tool tips to Achievements shown in other players cities
The rest was internal content and updates for today.
 
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