Major Tomtom
Farmer
- Reason
- New skill for the upcomming units on Jupiter
- Details
- Paralyzing targetted enemie unit for the next round in battle
- Balance
- It have to be balanced with maybe a percentage ratio and/or other limitations, but can be fine-tuned with this.
- Abuse Prevention
- If this will be well balanced, I didn´t see some sort of that.
- Summary
- A new unit skill that can be fine-tuned, so the main-question will be, what is the best way to make this skill not to an OP-Skill, what can happend, if it will not be limited.
- Have you looked to see if this has already been suggested?
- Yes, but didn´t found any simularitys
The main Idea behind that is, that this skill will enable the possibility to "paralyze" effected enemie-units for 1 Round in battle.
For the next Round in battle, this enemies can´t move, or attack, because of the "confusion" effect.
Since this can be a very strong skill, this should be balanced very well, with a percentage rate, or other mechanics like a limited access.
How effective this skill can be, depands than on the balancing and can be fine-tuned, by highering, or lowering these rates, so that the balancing to other units will not be that much effected.
I think this idea is a good idea for some (or only one?) of the new units in Jupiter, so it would be great to think about this a little bit more and how this can be implemented.
For the next Round in battle, this enemies can´t move, or attack, because of the "confusion" effect.
Since this can be a very strong skill, this should be balanced very well, with a percentage rate, or other mechanics like a limited access.
How effective this skill can be, depands than on the balancing and can be fine-tuned, by highering, or lowering these rates, so that the balancing to other units will not be that much effected.
I think this idea is a good idea for some (or only one?) of the new units in Jupiter, so it would be great to think about this a little bit more and how this can be implemented.