Guys, a question...
Until then, for you to have even the slightest chance of getting the main building of the complete event, you have to do 100% of the event, which means until that moment... do all 60, 70 missions of the event + do all the challenges diaries + collect all incidents every day.
With the introduction of this new line of rival missions during the events, does this new "feature" count towards 100% or would it be something optional (to win extra prizes)? From now on, to try to get the main building complete, in addition to doing all the missions, daily challenges and incidents, will we also be forced to do all these rival missions that appear during the events?
If this is true in practice, what Inno did was make the event experience even more difficult, complicated and, above all, stressful... events that already had a large number of missions (60,70) would now have 100, 130+ missions to get 1 building? Not to mention the time aspect, which often makes achievement almost impossible.
It may be crazy of me, but it seems that with each change in the game we move further towards something like...
"Ah, is it difficult, complicated, stressful? You're not going to get the complete building?... It's simple, just buy the paid pass and buy diamonds and it's easy to get the building..."