Ahh. Thank you.
Interesting strategy: Frustrate the newer players who do not have developed cities.
Playing as if this was my first city, I am already at a standstill. I currently have one Challenge with 4 negotiate Encounters (Was 6 negotiations) and one for fight 6 encounters open. That is 10 hours to complete these Challenges. The spend 150 FP I will need to wait until tomorrow’s collection (24 Hours) and I am waiting on 15, 4-hour collections. That will take 12 hours unless I plant more production buildings. I am currently on Challenge 8. Three hours into the Rival and I am at a complete standstill in my 34 day old city.
Looking around my Hood, I do not see anyone in IA with 15 Production buildings. I see some with 6 production buildings, many 4 production buildings and a few with only Event buildings.
As a newer user, I am stuck looking at very desirable rewards that I do not stand a chance at receiving. I can spend Medals which I am trying to gather for expansions, on rushed chances in GE. And I can sell buildings to put in more production buildings so I can complete the 15, 4-hour productions. Both of those options would be using scarce resources for the visible rewards. With more Challenges coming, will they get even more difficult?
With the increased power of the newer event buildings, the lower levels of event buildings have been severely lacking in benefits. I can put in a Level 5 Winter Wonderland Pyramid. At 4x4 it has 2 FP, 316 Population (no happiness), 2,800 Supplies and 1% attack boost. I am sitting here l@@king at the benefits of the full Level 10 Pyramid, and mine, which is half way there, has way less than 50% of the total benefits. 22% Red attack boost and 23% blue attack boost at level 10, at level 5 I have 1% red. 10 FP and 13 goods at level 10, I get 2 FP and zero goods.