DeletedUser9410
Guest
I would like to see the daily quests and the rewards being reviewed
I feel it is totally unbalanced as in many cases the rewards offered are less than what the quest requires of you to do.
Here is a classic example.
The quest.
The reward.
As you can clearly see the quest requires you to spend 18 Fp, however the reward has 35% chance of giving 5 Fp back and 30% chance of 20 Fp back BUT only 20% of 50Fp and 15% of 100Fp.
How many people really believe that either of the higher 2 will be won?
How can we be asked to do something where the chances are great we will win LESS than we spent?
I feel this is badly balanced and needs to be looked at by INNO. I used to enjoy doing the DQ until i realized that most of the time we stand to lose more than we win, in any game or competition the player should at least have a sense of achievement after doing the requirement, NOT a sense of loss.
Please note: its not the quest itself i have an issue with, most quests are easy enough and can even be integrated with your normal daily routine, or even with any event that is being done at the time.
Its the balance of the rewards that's the issue.
There are quests where you have to gain sectors in the map or do X amount of GE, many quests you will spend Fp, Goods or lose troops, and in many of these the reward is sometimes 50% or 70% that you will win a few Fp or WORSE a Palm Tree, whilst there is a 10% or 5% chance of winning something "decent"
I for one will be very grateful if this is changed in a positive way, i'm hoping others will agree with me ( i realize perhaps some people will think its fine as it is )
I feel it is totally unbalanced as in many cases the rewards offered are less than what the quest requires of you to do.
Here is a classic example.
The quest.
The reward.
As you can clearly see the quest requires you to spend 18 Fp, however the reward has 35% chance of giving 5 Fp back and 30% chance of 20 Fp back BUT only 20% of 50Fp and 15% of 100Fp.
How many people really believe that either of the higher 2 will be won?
How can we be asked to do something where the chances are great we will win LESS than we spent?
I feel this is badly balanced and needs to be looked at by INNO. I used to enjoy doing the DQ until i realized that most of the time we stand to lose more than we win, in any game or competition the player should at least have a sense of achievement after doing the requirement, NOT a sense of loss.
Please note: its not the quest itself i have an issue with, most quests are easy enough and can even be integrated with your normal daily routine, or even with any event that is being done at the time.
Its the balance of the rewards that's the issue.
There are quests where you have to gain sectors in the map or do X amount of GE, many quests you will spend Fp, Goods or lose troops, and in many of these the reward is sometimes 50% or 70% that you will win a few Fp or WORSE a Palm Tree, whilst there is a 10% or 5% chance of winning something "decent"
I for one will be very grateful if this is changed in a positive way, i'm hoping others will agree with me ( i realize perhaps some people will think its fine as it is )