DeletedUser7942
Guest
Any ETA when this fix will go live?
Any ETA when this fix will go live?
I don't see it this one Changelog 1.107 so hopefully the next.I think it will be included in the next game version on the live servers, 'think' being the operative word
... as it was actually a smaller percentage of players that experienced it...
Does Inno have statistics, how many players are experiencing "unfinished business"? I am quite sure, that 99% of the "unfinished business" was a crash due to these memory leaks - and therefore a forced reload in the middle of a battle.
I would also be interested in statistics of how often the game is (re-)loaded per 10k players and day - before and after the fix.
Oh I definitely would like to know how they came to that conclusion. We all tested it with the same results and players have mentioned the problem since 2012. My guess, and I'm fairly certain of this, is the only reason why the majority of players haven't noticed it is because most don't play enough in a single session opening and closing enough windows to get their memory up high enough to notice, conversely many GvG players do experience the issue by virtue of the fact they open/close many windows in a single session fighting. I've also had players from the pre Aid button days convey the same problem from visiting all the cities eventually having to refresh or crashing, they typically describe it as "lag" not realizing it's a memory leak issue slowing their system down. And that's the other issue here too many players contribute things to "lag" when it's something that's not lag like this memory leak. Then of course you have how many mobile only players so they won't even register here. At the end of the day all the evidence shows this had to have effected all Browser users but really it's no big deal as it's been fixed either way. I'll be letting my guildies and other big GvG fighters know and ask them to relay their experiences to me.This fix will be included in 1.107 for the live servers.
It was decided not to specifically announce it as it was actually a smaller percentage of players that experienced it, and we did not want to confuse the rest of the community and some of our newer players with something that has already been resolved, and many have never experienced.
hi Zarok,
usually I'm reading more than posting here on beta,
but I wanted to give you and all the dev team a big hurray for solving this issue
it has been a real pain for me for sooo long on live servers !
keep going
Working on live.