CrashBoom
Legend
- Reason
-
to improve the market --> less offers because players would put in bigger trades but not so many.
and more flexibility for the buyer: he can buy the amount he wants
- Details
- in the window that opens after you click the buy button the player can put in the amount of goods he wants to buy. default: the full trade
- Balance
- to balance with current trade cost (FP) the 1000 max trade could still be there
- Abuse Prevention
-
the prevent the seller to pay less always round up.
if trades above 1000 goods should be not possible then the max you can buy would still be set to 1000
- Summary
- accepting part of a trade and not the full trade
- Have you looked to see if this has already been suggested?
- yes
currently a seller makes many trades for the amount he thinks are useful. (for example selling 10 times 500)
but the buyer most often doesn't need exactly 500. maybe he needs only 250 and doesn't have enough goods to pay for 500.
then he can't accpet the trade. or he needs 2500. then he has to accept 5 trades
so when the trade window opens where the player finally accept the trade he could set the amount he wants to buy
(just a try for a picture: what good you receive should be still visible not only the good you give. and the ratio could also be displayed somewhere)
depending on the amount I enter to buy the game then calculates how much I have to give
but not all trades are 1:1: so the game has to round the result.
so the game would always round up and you would have to pay the higher price
for example someone is selling 10 goods for 14. I would buy 1 then the prize would be 1.4 but I must pay 2 or else the buyer would get less at the end (buy 10 times 1 = 10 but he wanted 14). the seller could get more goods at the end with. that is good for him. the buyer could adjust the amount he is buying for a better rounding (5 for 7 in this case would be best for him in this case)
and with implementing this way to trade I also would remove the 1000 goods limit when creating offers:
so if I want to sell 50k I would make one BIG 50k offer and not 50 offers with 1k each and the buyer still could only buy 50 goods from it
maybe to balance it with the 1 FP trading cost the buyer could still be limited to buying a maximum of 1000 goods (and can't enter a higher amount)
so if he is buying 10k goods he would still have to pay 10 FP (neighbor, friend)
but the trade limits of 1:2 or 2:1 won't be changed (so a player can't offer 1k for 10k goods)
but the buyer most often doesn't need exactly 500. maybe he needs only 250 and doesn't have enough goods to pay for 500.
then he can't accpet the trade. or he needs 2500. then he has to accept 5 trades
so when the trade window opens where the player finally accept the trade he could set the amount he wants to buy
(just a try for a picture: what good you receive should be still visible not only the good you give. and the ratio could also be displayed somewhere)
depending on the amount I enter to buy the game then calculates how much I have to give
but not all trades are 1:1: so the game has to round the result.
so the game would always round up and you would have to pay the higher price
for example someone is selling 10 goods for 14. I would buy 1 then the prize would be 1.4 but I must pay 2 or else the buyer would get less at the end (buy 10 times 1 = 10 but he wanted 14). the seller could get more goods at the end with. that is good for him. the buyer could adjust the amount he is buying for a better rounding (5 for 7 in this case would be best for him in this case)
and with implementing this way to trade I also would remove the 1000 goods limit when creating offers:
so if I want to sell 50k I would make one BIG 50k offer and not 50 offers with 1k each and the buyer still could only buy 50 goods from it
maybe to balance it with the 1 FP trading cost the buyer could still be limited to buying a maximum of 1000 goods (and can't enter a higher amount)
so if he is buying 10k goods he would still have to pay 10 FP (neighbor, friend)
but the trade limits of 1:2 or 2:1 won't be changed (so a player can't offer 1k for 10k goods)
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