CrashBoom
Legend
nobut, is Inno really interested in changing GBG?
Juber is just talking as player and not for Inno
nobut, is Inno really interested in changing GBG?
There are a great many good ideas here; but, is Inno really interested in changing GBG?
that would actually changeFixing GBG is easy....
1. Remove antiquated GvG from game entirely
2. Add the GvG Guild Ranking Rewards to GBG 1st, 2nd, and 3rd place Diamond League Rewards
3. Watch the top guilds destroy each other for those guild ranking points...
It's not necessary remove the GVG. You just need to untie the guild ranking. Leave power as a reward for sectors, but remove prestige. Strong guilds are currently playing on the AA map in the GvG. Those who cannot play in GBG wander through the maps of the lower ages. Arc give the goods to the treasury. It is not spent on GBG. Weak guilds have found use for these goods. So the guild's position in the ranking does not reflect its strength. If you remove prestige from the sectors, the situation will improve, but only partially. The ranking will not reflect the real strength of the guilds as long as there is a cap of 1000 LP in GBGFixing GBG is easy....
1. Remove antiquated GvG from game entirely
2. Add the GvG Guild Ranking Rewards to GBG 1st, 2nd, and 3rd place Diamond League Rewards
3. Watch the top guilds destroy each other for those guild ranking points...
DNSLStep 1: Delete GvG
Step 2: Delete GbG
actually if it would be a serious idea then it would be in an own thread in ideas sectionand for now that. . . that Is my idea.
but there is already an existing activity factor for GBG: 40 advances in one seaon for a whole guilderase rewards SoH and Elephant fragments for non active players in GbG (minimum activity 10 fights or 5 negs/day is possible for everyone)
why should not active players get the rewards? If you don't play GE you don't get anything either. There are many, many players just parking in top guilds and collecting SoHs in their cities, which makes it look like they would be active in gbg. Maybe my limit is too high, that can be discussed. I have 2 one-player-guilds and there is never a problem to achieve this, it's less than the daily fights and negs you need for the castle system. So why reward lazy players?but there is already an existing activity factor for GBG: 40 advances in one seaon for a whole guild
so why do you set it so high (110 for 11 days) for every single player ?
even an one man guild which already is considered active (40) would need to make almost 3 times of it ?
they shouldn'twhy should not active players get the rewards?
that is what I didmy limit is too high, that can be discussed
better question: why keep them in the guild if they don't deserve rewards?So why reward lazy players?
Does solve sc exploit but not the 4h slot exploit.For GbG, do not touch anything, but add 0.1 to each successful fight or negotiation.
Thus every 10 fights/negotiations, the attrition increases by 1 whatever the number of camps.
Easy to set up and it will make it useful in attrition.
A player pushing his attrition to 90 will be able with this system to make 900 fights per day even by typing only with 4 or more camps.
Doesn't solve any exploit, just spread out the exploits over all leagues.How about this...
If a guild finishes 7th or 8th in any GBG season, demote them back to the bottom of Copper league to start all over. Problem solved. Those that don't want to be in 1000 league can try to tank back to platinum if they wish, but if they take tanking too far, then they get their ultimate wish... they won't have to worry about being promoted back to Diamond league for quite some time. Would also mix up the middle guilds quite a bit as well as guilds move back upwards.
This idea doesn't hurt or punish the guilds playing at the top, and the lazy/weak guilds get their wish of not having to play against the top guilds if they don't want. Win win for everyone.
How about this...
If a guild finishes 7th or 8th in any GBG season, demote them back to the bottom of Copper league to start all over. Problem solved. Those that don't want to be in 1000 league can try to tank back to platinum if they wish, but if they take tanking too far, then they get their ultimate wish... they won't have to worry about being promoted back to Diamond league for quite some time. Would also mix up the middle guilds quite a bit as well as guilds move back upwards.
This idea doesn't hurt or punish the guilds playing at the top, and the lazy/weak guilds get their wish of not having to play against the top guilds if they don't want. Win win for everyone.
that is not enoughIf a guild finishes 7th or 8th in any GBG season, demote them back to the bottom of Copper league to start all over.
This makes no sense. Think it through. Season #1 has six Diamond battlegrounds with six guilds each. Then, Season #2 would have only one Diamond battleground with six guilds....there would be no Season #3 because only one Diamond guild would be left standing. If there is a problem with GBG that requires INNO intervention (and I'm not convinced that there is) it's that movement up in League can be accomplished too easily and too quickly. Come up with a simple way to slow down the progression up in League standing and most of the perceived match-up problem will be solved.that is not enough
in diamond league
2 gets demoted to platinum
3-4 gets to gold demoted
and 5 & 6 to silver
and only 1st from platinum is allowed to advance to diamond league
diamond league should be for winners only
This makes no sense. Think it through. Season #1 has six Diamond battlegrounds with six guilds each. Then, Season #2 would have only one Diamond battleground with six guilds....there would be no Season #3 because only one Diamond guild would be left standing. If there is a problem with GBG that requires INNO intervention (and I'm not convinced that there is) it's that movement up in League can be accomplished too easily and too quickly. Come up with a simple way to slow down the progression up in League standing and most of the perceived match-up problem will be solved.
obviouslyThis makes no sense. Think it through. Season #1 has six Diamond battlegrounds with six guilds each. Then, Season #2 would have only one Diamond battleground with six guilds....there would be no Season #3 because only one Diamond guild would be left standing. If there is a problem with GBG that requires INNO intervention (and I'm not convinced that there is) it's that movement up in League can be accomplished too easily and too quickly. Come up with a simple way to slow down the progression up in League standing and most of the perceived match-up problem will be solved.
I am describing reducing diamond to fewer diamond leagues as nowEffectively that's what he's describing does.