You are aware that guilds can be locked out and can not participate currently in GbG because of the 159/160 exploit?
I'm curious how can you determine that I'm not playing GbG at the live server? You know what outrages me too? Those who only think about farming and so any change that could throw a range in it trying to discredit both the proposals and ideas. I'm pretty sure that also
@iPenguinPat is playing GbG. When proposing the subtle change to gradually increase building costs, it would also slowly hamper farming. In an indirect way you're saying even he isn't playing GbG and wouldn't hit him nor his guild when set proposal manages to getting into GbG. Just saying senses like "you guys don't even play GbG" in an attempt to discredit us is just nonsensical and doesn't contribute a thing to fix the problem.
In anyways I think for Inno to make it easier in summery:
SC must be reviewed to prevent bypassing attrition without any constraints. This can either be done by targeting the costs of SC, which is subtle or their mechanics directly
Ranking, it's laughable how a guild can be losing for 2 matches big time and than with landing only once at #1 propelling themselves into a new league.
@Juber 's proposed system should help dramatically with this
4h lock exploit, enables guilds to locking other's out with 159/160. Potential solutions are like
@Juber suggested a system that pushes ownership into the hands of guild with the most advancements over time or by gradually reducing the timer depending on how dominent the guild is, leaving them gradually more vulnerable to attacks. If desirable to prevent farm frenzies an cap of daily rewards can be established, like the first 1k fights/negotiations of the day will have a chance for rewards for example. This would hardly affect the current state anyways