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Already Suggested Incident Visibility

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DEADP00L

Emperor
Perk Creator
Reason
Auity measurement between apps and browser
Details
add a larger highlight or outer indicator
Balance
No
Abuse Prevention
No
Summary
increase the visibility of incidents on the road for the browser version
Have you looked to see if this has already been suggested?
already asked on several communities but without any response from Innogames via its famous transparency
Like every year, I propose again (this time on the beta forum) that the incidents on the road of the browser version are more visible.
The buildings of the events are more and more voluminous and in spite of arrangements of cities to reveal the maximum of roadways, the incidents always tend to be placed on the non-visible parts.
On application, while tricks exist (like moving a large building to "unmask" the incidents, they mostly have a very large green aura that makes it easy to locate them.
While on PC, many incidents can go by the wayside which can be detrimental during certain events.
You will say to me that it is enough to look at the animations to locate the incidents, but still it is necessary a good PC so much the game is greedy in resources.
Others will tell me that you have to disconnect and reconnect for the incident to move, but sometimes it moves to another area not visible and this generates resource losses on the servers; it is therefore not a solution acceptable to all.

In conclusion: please make incidents on the roads more visible or relocate them only outside the city.
 
This suggestion has been closed. Votes are no longer accepted.

Kronan

Viceroy
Yes, some are so small, they look like burnt cinders (ash). The only way to find them (they reallly do hide them between buildings...) is to sweep the entire cityspace with a big building (AO, TRAZ, Townhall...) and it will collect them for you.

But we shouldn't have to do that, I agree. You'll go blind trying to find many of these small ones...

Datapoint added: The BIG BUILDING CITY SWEEP concept works on MOBILE, but some say it does NOT on PC/Browser.
 
Last edited:

John117

Farmer
It's not necessary to disassemble the village :p

Just force the transfer of incidents with a page refresh

You can get it:
  • Visiting the settlement
  • Starting a battlefield
  • Visiting a friend / neighbor's village
 

DEADP00L

Emperor
Perk Creator
It's not necessary to disassemble the village :p

Just force the transfer of incidents with a page refresh

You can get it:
  • Visiting the settlement
  • Starting a battlefield
  • Visiting a friend / neighbor's village
But is it normal in such a game to have to make screen "refreshments" which increase the load on the servers?
 

Sibel

Merchant
And, please, do not place them behind the harbours. There was an update which removed this, but it was reintroduced some updates later again.
Further, it would be helpful to show the number of incidents available (compareable to the helper) - for browser AND app.
 
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