conqueror9
Regent
This is not bug report < bug report report some problem of running >
This just give some suggestion and comments only.
Currently
Guild war under testing are using Iron-age soldiers
i suppose
when it implement in game world, i hope it would be there are will have different continent map (differnet continent map , different age ) < only unqiue age soldier is allowed in a guild war- continent map>
it is good to restrict the age of soldier that can be used, then guild war are fair bewteen each guilds. Unless the map is big,
However
most of the high level player has already
(a) delete the iron-age barracks, as a result, player need to find a room to build barracks again , the worst is, 5 type of barracks
(b) delete the iron-age goods buildings, player need to re-build iron-age goods building
currently, the iron-age goods's amount used to deploy to attack or house-into-sector-for-defending are too large
i hope next testing , amount can be reduced it, reducing "the use of iron age goods" will allow more war to be conducted and tests to be crried out
honestly, i already run out of iron age goods even i have 4 boosted iron-age goods building producing
when it is implement in game world, those goods amount can be raised. But for beta testing, it shoudl be reduced. The spirit of testing, is to ask more player to test rather than restrict the entry with "amount of iron age goods".
For the required iron age goods
i would suggest, in next guild -war testing, please provide free iron age goods daily during testing so that more players can jump in to test guild war.
if guild war require us to re-build another age barrack, but we do not have area in game world. Therefore, i would suggest
when guild war implement in game world, those guild war's required guild-war-barrack should auto assign to player w/o building and place at a corner o/s our current city. We still need to pay to recruit but we do not need to demolish our highest age building to free room and those recruit guild-war-barrack-soldier cannot be used in our city except guild war. But we can use those "recruit soldier in city" to involve in guild war. It means if some player are willing to demolish their high age building to fit lower age barrack in, he can use that method to supply additional soldiers in guild war.
The current test showing there is a hugh demand of iron-age goods. Whatever age of guild war in game world, those goods amount are hugh. If developer has fixed the age of guild war, it is better to advice game world's player to prepare those goods in advances. Otherwise, lack of goods
will spoil guild war / fun of players.... As far as i remember, it takes 0.5 days with 5 different boosted goods building to produce sufficient goods to launch attack and take days to raise 5 different boosted goods to house a defending army to defend sector. Currently, i cannot launch attack or house any defending army to help guild member to defend sector in guild war due to super shortage of goods.
This just give some suggestion and comments only.
Currently
Guild war under testing are using Iron-age soldiers
i suppose
when it implement in game world, i hope it would be there are will have different continent map (differnet continent map , different age ) < only unqiue age soldier is allowed in a guild war- continent map>
it is good to restrict the age of soldier that can be used, then guild war are fair bewteen each guilds. Unless the map is big,
However
most of the high level player has already
(a) delete the iron-age barracks, as a result, player need to find a room to build barracks again , the worst is, 5 type of barracks
(b) delete the iron-age goods buildings, player need to re-build iron-age goods building
currently, the iron-age goods's amount used to deploy to attack or house-into-sector-for-defending are too large
i hope next testing , amount can be reduced it, reducing "the use of iron age goods" will allow more war to be conducted and tests to be crried out
honestly, i already run out of iron age goods even i have 4 boosted iron-age goods building producing
when it is implement in game world, those goods amount can be raised. But for beta testing, it shoudl be reduced. The spirit of testing, is to ask more player to test rather than restrict the entry with "amount of iron age goods".
For the required iron age goods
i would suggest, in next guild -war testing, please provide free iron age goods daily during testing so that more players can jump in to test guild war.
if guild war require us to re-build another age barrack, but we do not have area in game world. Therefore, i would suggest
when guild war implement in game world, those guild war's required guild-war-barrack should auto assign to player w/o building and place at a corner o/s our current city. We still need to pay to recruit but we do not need to demolish our highest age building to free room and those recruit guild-war-barrack-soldier cannot be used in our city except guild war. But we can use those "recruit soldier in city" to involve in guild war. It means if some player are willing to demolish their high age building to fit lower age barrack in, he can use that method to supply additional soldiers in guild war.
The current test showing there is a hugh demand of iron-age goods. Whatever age of guild war in game world, those goods amount are hugh. If developer has fixed the age of guild war, it is better to advice game world's player to prepare those goods in advances. Otherwise, lack of goods
will spoil guild war / fun of players.... As far as i remember, it takes 0.5 days with 5 different boosted goods building to produce sufficient goods to launch attack and take days to raise 5 different boosted goods to house a defending army to defend sector. Currently, i cannot launch attack or house any defending army to help guild member to defend sector in guild war due to super shortage of goods.