Share your speculations in the discussion thread.
Seems a new Feature might be added
Based on some new items and "GuildRaidMapNodeUnitDonation", it seems like you can donate units:
Own set of army boosts.
Specific (great) building boost?
icon_bonus_action_points_recharge_gr
Guild Raids officer right
guild_raids/hub/background/iron_age/guild_raids_map_background_iron_age_01.png
guild_raids/hub/background/iron_age/guild_raids_map_background_iron_age_02.png
guild_raids/hub/connections/guild_raids_connections0.png
guild_raids/textures/outpost_backround_guildraids_ironage_0&1
guild_raids_itembar_goods_selection_image
guild_raids/hub/hud/guild_raids_hud_0.png
guild_raids/settlement/hud/guild_raids_settlement_hud_0
Heroes?
guild_raids/hub/nodes/iron_age/iron_age_0.png
mainmenu/icon_guild_raids_ranking
Info Texts
Seems a new Feature might be added
reward_icon_guild_raids_attempts_1 |
reward_icon_guild_raids_attempts_2 |
reward_icon_guild_raids_attempts_3 |
reward_icon_raid_action_points |
reward_icon_raid_currency |
reward_icon_raid_money |
reward_icon_raid_supplies |
reward_icon_raid_medals | ||
icon_fine_guild_raids_ebony_tree |
icon_fine_guild_raids_lead_ore |
icon_fine_guild_raids_limestone |
icon_fine_guild_raids_rough_gems |
icon_fine_guild_raids_wool |
Based on some new items and "GuildRaidMapNodeUnitDonation", it seems like you can donate units:
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|
|
|
|
Own set of army boosts.
att_boost_attacker_gr |
att_def_boost_attacker_gr |
def_boost_attacker_gr |
att_def_boost_attacker_defender_gr |
att_boost_defender_gr |
att_def_boost_defender_gr |
def_boost_defender_gr |
Specific (great) building boost?
icon_bonus_action_points_recharge_gr
Guild Raids officer right
guild_raids/hub/background/iron_age/guild_raids_map_background_iron_age_01.png
guild_raids/hub/background/iron_age/guild_raids_map_background_iron_age_02.png
guild_raids/hub/connections/guild_raids_connections0.png
guild_raids/hub/nodes/all_age/all_age_0.png
We have a variety of different "MapNode" options:
We have a variety of different "MapNode" options:
guild_raids/textures/outpost_backround_guildraids_ironage_0&1
enthusiastic |
happy |
content |
neutral |
unhappy |
unruly |
rebelling |
guild_raids_itembar_goods_selection_image
guild_raids/hub/hud/guild_raids_hud_0.png
guild_raids/settlement/hud/guild_raids_settlement_hud_0
Locked | Unlocked |
V_SS_AllAge_GuildRaidRuin |
V_SS_AllAge_GuildRaid |
4x4
W_SS_MultiAge_GR23A10
3x3
3x2
3x3
Great Buildings
W_SS_MultiAge_GR23A10
1 | 2 | 3 |
4 | 5 | 6 |
7 | 8 | 9 |
selection_kit_neo_colossus |
upgrade_kit_GR23A |
silver_upgrade_kit_GR23A |
golden_upgrade_kit_GR23A |
3x3
W_SS_MultiAge_GR23B1 |
W_SS_MultiAge_GR23B2 |
selection_kit_neo_winners_plaza |
upgrade_kit_GR23B |
3x2
W_SS_MultiAge_GR23C1 |
W_SS_MultiAge_GR23C2 |
selection_kit_neo_marble_gate_way |
upgrade_kit_GR23C |
3x3
W_SS_MultiAge_GR23D1 |
W_SS_MultiAge_GR23D2 |
selection_kit_neo_botanical_rotunda |
upgrade_kit_GR23D |
Great Buildings
4x4 X_SS_AllAge_GR1 | 4x4 X_SS_AllAge_GE1 | 4x4 X_SS_AllAge_GBG1 |
Heroes?
guild_raids/hub/nodes/iron_age/iron_age_0.png
mainmenu/icon_guild_raids_ranking
Info Texts
Code:
GR|Node Leaderboard
GR|Noone has contributed to this node's progress yet.
GR|Would you like to choose this path?
GR|Only the Guild Raid Officer can choose a path.
GR|Raid officer: has the right to choose paths as well as to mark and unmark nodes on the raid map.
GR|A Guild Raid Officer can unlock this level.
GR|Defeat the previous boss to unlock this difficulty.
GR|Unlock this difficulty to gain to these and more rewards when completing the Raid!
GR|Unlock this difficulty to gain to these and more rewards when completing a Node!
GR|Raid Time Remaining: %s
GR|Defeat the Army
GR|Defeat the army using only these units:
GR|This Node has been cleared!
GR|Preferred Units:
GR|Will provide buff to:
GR|Currently buffing:
GR|Currently buffed by:
GR|Provided boosts:
GR|Guild Boost
GR|Donate
GR|MAX
GR|Move
GR|Fight
GR|Recommended:
GR|Active!
GR|Start
GR|Start Node
GR|Choice Node
GR|Boss
GR|Final Boss
GR|Garrison
GR|Fight Node
GR|Donation Node
GR|Stronghold
GR|Action Point Spent
GR|Map
GR|Settlement
GR|Overall
GR|Action Points
GR|Add action points
GR|Spend %s to regenerate new ones. %i new Action Points every %i minutes.
GR|Raid Goods
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