• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Guild Expeditions - Negotiation Game!

thephantom

Emperor
InnoGames
expeditions_minigame_forumlogo.png

Dear Explorers!


As you remember, when we first introduced Guild Expeditions, we promised that we will also develop a peaceful way of solving encounters in the jungle. Until now, the 'Negotiate' option when clicking an encounter has been padlocked, but today, we proudly present you - the Negotiation Game!

From now on, instead of battling your way through through the unknown territory to eradicate evil invaders, you will also be able to trade with locals using your resources. If you succeed, they will let you through and you will solve your encounter with no fight whatsoever! This will not be a simple pay&go solution that you know from the single player campaign map. Instead, we will entertain you with a negotiation game where you can use the power of your mind and memory!


expedition7.png

How does it work?
When you hit the Negotiate button for the first time, you will see that you got approached by 5 locals. They clearly want something from you, and if you don't deliver, they won't let you pass. Unfortunately, their dialect is very complicated and despite your best efforts you fail to communicate.

You diffidently offer them some coins, but only two of five take them and go away. The other tree take them as well, but... they refuse to move away and remain standing firmly on the ground. Perhaps some supplies?
Success! They took the supplies and went away. You just managed to solve your first encounter through the negotiation!

In this new Negotiation Game, you have to figure out what the local inhabitants want from you and offer it to them. Count on both luck and skill!


expedition7.png

This is how the negotiation game window looks like when you open it:
negotiation1.png


Each of the five persons wants a resource from you. When you click one of the "Select Resource" buttons, you will see what you can offer to them:
negotiation2.png


First encounters will be very easy to solve. You can only choose one of two resources. The select buttons show how many coins/supplies you need to offer and how many you have. You can select your offer for each inhabitant separately.

Let's offer 3 of them coins and supplies to the other two:
negotiation3.png


And let's see what happens when you hit the "Negotiate" button (at this point one attempt will be withdrawn from your attempts pool):
negotiation4.png


Great! Two inhabitants accepted your offer and are willing to let you through! But still three of them clearly want something else.

As you can see, there is "Wrong Person" information shown on the banners that represent them. This means, that while they are not interested in what you offered them, at least one of their companions will accept it.

Since this is the first encounter, it is very easy to solve. You only choose from 2 possibilities, so if your first offer was rejected, simply pick the other resource now:

negotiation5.png


Then hit "Negotiate" again! Notice that this time an attempt will not be taken away, since this is still the same negotiation round. Within each negotiation round you have three turns to use.

Let's see what happens:
negotiation6.png

It looks like we succeeded! The encounter has been solved!


expedition7.png

Just like battles, negotiations will be more and more demanding as you progress through the map. Larger encounters are also more difficult than the regular ones. You will have more resources to pick from:

negotiation7.png

This is an example of a typical negotiation from the middle of difficulty I.

negotiation8.png

This is an example of a typical negotiation from the middle of difficulty II.

negotiation9.png

This is an example of a typical negotiation from the middle of difficulty III.


expedition7.png

When you make your offers, there are three possible feedback options from the locals:
- Either they accept your offer,
- Or reject it hinting that one of the other people needs what you offered them,
- Or they reject it completely and this means that nobody wants it.

This is represented by text and color:

negotiation10.png


What exactly do these mean?

ge_minigame_slot_green.png
Green
Correct

Offer has been accepted. The same resource might, but doesn't necessarily have to, be still expected by one or more of the other persons.

ge_minigame_slot_yellow.png
Yellow
Wrong Person

This person does not need this resource. However, one or more of the remaining characters will accept it.

ge_minigame_slot_red.png
Red
Incorrect

No one needs this resource: none of the remaining inhabitants wants this resource. This means that it will be also greyed out when you begin the next turn.



expedition7.png


negotiation11.png

Outcome of each turn is saved each time you make an offer so you can review it when searching for the right combination.

Keep in mind that the resources are taken upon offering them to the inhabitants and not when they accept your offer. So they take them away even if they don't want them!


The Negotiation Game is balanced in the way that you get roughly the same amount of Expedition Points for fighting and for negotiating, but this can of course differ slightly depending on how many turns you need to figure out the right combination.

Speaking of turns: in some cases, if you lack skill or luck, 3 turns might not be enough to find the right combination. In this case you have two options:
- Either you give up and try again,
- Or you buy an additional turn with Diamonds.

If you decide to give up and try again, the set of resources the locals want and who wants what will be randomly changed.


expedition7.png


And that's it!

We hope that you enjoy testing the new Negotiation Game! Please report any issues you find in the bugs mission thread and also please feel invited to tell us what you think about it!

Keep in mind that balancing is, as always, subject to change, so that we can release this new feature to the wide audience in the best shape possible! :)

Thank you for all your help!

Yours,
Forge of Empires Beta Team
 
Last edited:
Top