GBG right is useless if founder can't controle who places flag cause guildys are hiting where they want eaven if asked not to in msg cause they don't read and in log you can't see who placed it , you can't do agreements and plan buildings with the agreements with other guilds cause guilds will fight back when hit so it's useless unless you create a right for placing flags and or add it in building right and that won't hapen cause INNO wants its players to be able to place flags when they enter GBG till INNO fixes GBG to be controlable by founders and leaders properly it's a waste of time , goods and troops for not much rewards as it is nowand i am glad they launched a permission for gbg buildings. i dont check what permissions i have and i have not tested that out, lol, in any world.
What rewards does GvG provide? Is that also a waste of time, goods and troops?it's a waste of time , goods and troops for not much rewards as it is now
none apart ranking pts and power to guildWhat rewards does GvG provide?
am only saying somthing is teribly wrong and badly conceived in GBG and should have been tested further and adjusted to fit needs of the players befor hiting liveI don't agree with needing rights to plant a flag, I want my guildies to be able to enjoy the feature in their own time.
But I do very much want a log so I can see who is doing what so I can explain things better to that individual on a one to one basis rather than messaging the whole guild about it.
Hahaha. I can see it now. Make that agreement and then in the last few hrs backstab the restJust thinking... We need at least 40 advances to be "eligible for reward", right? And when the GBG started, I noticed that equal amount of points results in the same chest(the higher one, if the 4'th and 5'th guild have the same amount of points, they both get 4th reward). What would happen if all the guilds in the battleground achieved that minimum of 40 in the provinces adjacent to their headquarters and do literally nothing else the rest of the time? Would all 8 guilds get the 1st place reward? As unlikely as it may be, it seems technically possible.
You'd have to have some really good alliances with those other guilds. Also, since each province gives slightly different amounts of VP, this wouldn't be possible anyway.Just thinking... We need at least 40 advances to be "eligible for reward", right? And when the GBG started, I noticed that equal amount of points results in the same chest(the higher one, if the 4'th and 5'th guild have the same amount of points, they both get 4th reward). What would happen if all the guilds in the battleground achieved that minimum of 40 in the provinces adjacent to their headquarters and do literally nothing else the rest of the time? Would all 8 guilds get the 1st place reward? As unlikely as it may be, it seems technically possible.
Except in Copper league, 40 advances are not enough to conquer a province. And even in Copper league, the advances could be split over two provinces for each guild.You'd have to have some really good alliances with those other guilds. Also, since each province gives slightly different amounts of VP, this wouldn't be possible anyway.
MMR is equal across all leagues. 1st in Copper gives the same MMR boost as 1st in Diamond (if both have the same number of guilds in the battlefield). The gain and loss of MMR is symmetrical. However, MMR will never drop below 0, nor does it ever climb above a defined maximum amount.I would like to have some general idea about placement within a league and MMR. For example, if BG sizes are equal, is placing 2nd in platinum more or less MMR than placing first in gold? What about losing MMR? Right now the overall trend is that more guilds move upward than downwards, so I am guessing that more MMR is gained for the 1st place than lost for the last one? Is that permanent or temporary?
Is this still worked on? When the whole thing gets worked out, will we be able to see MMR? We are able to see everything that happens in GvG quite clearly, so I hope that GBG will catch up in the sense of transparency of its operation.
MMR is equal across all leagues. 1st in Copper gives the same MMR boost as 1st in Diamond (if both have the same number of guilds in the battlefield). The gain and loss of MMR is symmetrical. However, MMR will never drop below 0, nor does it ever climb above a defined maximum amount.
For the season just ended, 34 guilds were demoted from gold to silver, while 68 guilds were promoted from silver to gold.
It may seem to be asymmetrical but right now guilds are moving up because MMR cannot drop below 0. That means in any Copper league battlefield with 8 guilds, the top two guilds will always move up to silver. That's because Copper league has a relatively small range (equal to 10% of the entire MMR range, so if MMR goes from 0 to 100, then any guild with an MMR of 10 or less will be in Copper league) while 1st and 2nd places for an 8 guild battlefield boost MMR more than that range (so for an MMR range of 100, 1st gives 17.5 and 2nd gives 12.5).Has this been answered by developers somewhere and I missed it? And since more guilds moved up than down, it definitely seems to follow asymmetrical pattern. More guilds have been promoted to platinum than demoted to gold.
Match Making Ranking.Could someone expand that "MMR"? I mean, what these letters stand for.
Your score determines who you face next time. Basically it’s like any game with a online player ranking.