conqueror9
Regent
Map should display name of each sector, it will allow player to go to find sector directly without going into sector to check
It seems to me, negotation and attack are different queue. From my experience, when i see an enemy that I cannot beat with my soldier with current penalty. No chance to win. Then I have select to do negotiation. After getting through with negotiation ( tons of goods is used ), my next enemy are exactly the same, even further negotiation also give future enemy are exactly the same. This should not happen, i am doing negotiation for the enemy I cannot handle, not negotiation for a unknown enemy which my soldier may be able to handle. Please review
It is better to add a "battle-ground chat", only inside "battle-ground". Guild member can communicate between each other. Or bring "guild-chat" into "battle-ground".
If possible, add a line at the bottom showing who (guild members) are login "battle-ground"
It seems to me, negotation and attack are different queue. From my experience, when i see an enemy that I cannot beat with my soldier with current penalty. No chance to win. Then I have select to do negotiation. After getting through with negotiation ( tons of goods is used ), my next enemy are exactly the same, even further negotiation also give future enemy are exactly the same. This should not happen, i am doing negotiation for the enemy I cannot handle, not negotiation for a unknown enemy which my soldier may be able to handle. Please review
It is better to add a "battle-ground chat", only inside "battle-ground". Guild member can communicate between each other. Or bring "guild-chat" into "battle-ground".
If possible, add a line at the bottom showing who (guild members) are login "battle-ground"