All my remarks are regarding GBG "Re-balance"!!! The Attrition issue is just one small part of the over all problem. Thank you.
I believe GVG requires 3 or more players in a Guild to participate. I have been corrected, it is one.
By restricting GBG to 5+ players, INNO can remove half the Guilds from the season lineup from the start.
Trying to schedule 1/2 the number of Guilds has to be a lot easier than the entire world.
I do not know if restricting GBG participation to the top 100 Guilds or some arbitrary number would be beneficial, but something to think about.
There could be a qualify league to participate in the actual rated leagues.
If Guild Prestige Ratings are recalibrated (re-
balance), then GBG could have more meaning in determining a Guild's value, and therefore the rankings and make it easier to match similar abilities. The Ranking vs Matchup would more mirror each other. If a Guild is in the top 10 and a dud in GBG, it is on them to increase their Guild abilities in other areas than just GVG... or drop in the rankings. (
it should not be just mostly about how many provinces in GVG you own)
The function is Guild Battlegrounds, not Guild Playgrounds. If players do not have the skill or association to compete, maybe they can stay in PvP Arena, where everyone fights against their own strengths without interference from other members.
The things the Attrition (Nerf) has highlighted. Just like before, Guilds with large participation from the start have a better advantage. Guilds with strong leaders are going to be more decisive in strategy. Stronger Guilds will still be able to capture the entire map and put other Guilds in their bases. Guilds will still be able to partner and limit sharing the map. None of those things this change has accomplished and why it should be immediately rescinded. It simply punishes skill, determination, and Guild cooperation. It does not go after the root of the problem. (see
below)
It seems the Nerf has not resolved the core issue of Guild frustration (
envy). Some are mad because others farm. Some are mad because others take all the sectors. It doesn't help that the seasonal matchups are still not fair or equitable in Guild size or savvy.
It has to be one of the other, it cannot be both ways. Any points your Guild earns, takes away from the possible earnings for myself and my Guild.
This modification to the game structure is mostly a decoy, to distract members from the real problem of players using bots, macros, and scripts. If INNO attacked those issues first, I think you would find most other problems would be manageable. Even currently, there exists a bug in the Questline that INNO refuses to fix for a month, because it is easier to frustrate fast players, than to stop fraud.
Thank you again for your time.