But it doesn't matter. The important thing is that now everyone, both supporters and opponents, are sitting and waiting for the continue.
In guide expeditions you have to wait 1 hour to have an additional attempt, and yet this does not shock anyone.
If you buy additional attempts, you must wait 1 week to start again.
In GvG, you very often have to wait until 8:00 p.m. for the majority of sectors to become accessible with the end of the protection, and yet this does not shock anyone.
In the events, once you get to the timed quests, you have to wait 24 hours to do one more, and yet that doesn't shock anyone.
So why in GbG we shouldn't wait until 24h if we achieve our maximum attrition on reset without it becoming a matter of state?
I'm going to say it again, but under the guise of being less busy, those who are against this nerf never admit that it's the loss of huge gains that worries them.
Not once have I read a proposal that asked to return to the old system but to exclude combat points and earnings after 300 fights for example. Like what, under the pretext of your pleasure to play you will never admit that only the winnings matter to you but that this abuse can only cancel any future innovations that Inno would like to put in place.
You just have to see at each event, you always compare the building to be won with that of the previous year.
Where is it written that they must always be superior?
My only question is that after 5 seasons of testing, no changes have been made and it has not been tested live on more representative servers, why?